Developed by RedRoryOTheGlen, this indie game project combines elements of previous Armored Core titles, featuring mech action and a garage for tinkering with your mechs. Movement and combat mechanics in particular are heavily inspired by ACV.
In his words, the game “started out as a learning project to make things walk in Unity so it’s still called ‘Walker’ in places…” but honestly, its already got the rough foundations of an Armored Core game, especially the 4th and 5th generation releases.
Best of all, it’s free. Give it a try and download the game here.
Check out a gameplay video:
Some additional info from the developer:
The yellow bar above HEALTH is your ARMOR. As long as you have any amount of ARMOR, damage to your HEALTH will be reduced by a certain amount dependent on the PENETRATION of the damaging weapon. If the weapon has a penetration of 20%, you take 20% of damage to HEALTH and 80% of the damage to ARMOR. Once your ARMOR is depleted, you’ll take 100% damage to HEALTH. Enemies also have armor and you may see the red !ARMOR! alert flash occasionally if an enemy you hit has some and reduces your damage.
STABILITY is the white bar between your HEALTH and ARMOR. You have a specific amount of it (standard is 1250) and regain it faster depending on your stabilizer as well as whether you are grounded or moving. Your STABILITY is reduced when you take damage or when performing certain maneuvers (jumping, bursting, wall-kicking). If your STABILITY is greater than 1000, your weapons will be more accurate and fire faster. On the other hand, if your STABILITY is lower than 1000, your weapons will have higher spread and fire slower. Some weapons are more affected by STABILITY than others.