Armored Core VI Producer Interview Recap

The BNE FUN LIVE 2023 event at the Taipei Game Show has concluded, and with it we get an 18-minute interview with AC VI producer Yasunori Ogura.

The full transcript is up on Gematsu, but a few choice excerpts stand out to us:

1. On why FromSoftware took so long to release another Armored Core title

Mori: “It’s been 10 years since the last title in the series was released. Can you explain to us why it has taken so long to develop this new title?”

Ogura: “There was never any intention to leave this large a gap. We’ve made a number of titles in the interim, and seen a lot of extremely talented developers grow into their roles. Many of us, including Mr. Miyazaki, our CEO, and myself as well, of course, have always wanted to create a new Armored Core title. So there was never really any question that one day we would return to the series. The only real obstacle standing between us and the development of a new title was that our company always had so many different titles on the go, and we had to make sure that our resources were appropriately distributed. And, unfortunately, it took quite a long time before we reached the situation that we were ready to begin.”

2. Miyazaki will not be the director of this title

Mori: “I see. You mentioned Mr. Miyazaki there, and I understand that he is not the director of this latest title. Can you tell us what his involvement has been?”

Ogura: “His title for this game is ‘Initial Game Director,’ which means he directed the initial phases of the game’s development. Obviously he didn’t do that alone, but he worked together with people like Kenneth Chan, co-director and producer of Fires of Rubicon, as well as a range of other developers, to establish the game’s foundation. This includes such elements as map design, action fundamentals, and other core elements at the game’s heart.”

3. Pushing for greater player freedom in terms of controls and customization (looking forward to seeing how open the game systems will be)

Mori: “What has been the major developmental focus for this Armored Core title?”

Ogura: “We were determined to take advantage of FromSoftware’s experience and know-how to really establish freedom for the player in terms of what can be done with game controls and the customization that lies at the series’ core. That was the key point we focused on. When you play the game, you will see how changing parts affects the action elements. The action and customization elements really do work together symbiotically, and I really think this is the most important thing. Defining the parameters that govern this relationship was absolutely key.”

4. AC VI will not be a direct sequel to previous titles

Mori: “Speaking of previous titles in the series, such as Armored Core V, for example, is there a connection between them and this latest title?”

Ogura: “In terms of actual storyline, there is no direct connection between V and this latest title, which means there is no need to have played previous titles in the series. However, the fundamental concept at the heart of the Armored Core series, involving the free assembly and customization of parts to create your own mech, remains very much a part of this title. We have prioritized this aspect of the series throughout the development process, and combined this system with the know-how and experience our teams have acquired in the development of FromSoftware’s other acclaimed titles to produce a brand-new Armored Core action game that we believe will satisfy our users.”

5. Online multiplayer confirmed (but of course):

Mori: “In terms of other issues fans have asked about, I wanted to discuss what kind of multiplayer elements the game has.”

Ogura: “As focus has been pleased on producing the most dynamic action possible, we have restricted story mode gameplay to single-player only, but as an online element, we are also planning the implementation of battles in an online arena. We plan to release more details concerning this in the coming days.”

6. Emblem sharing is back, and a new weathering system will be implemented:

Mori: “That sounds fascinating. Are there any other online features in the game?”

Ogura: “There is one particular feature I am often asked about, so I will mention it now. This title features so-called emblems, as was the case in prior series titles, which are like logos of sorts that you can use to mark your mech. For some time now, players have had the ability to freely create their own emblem, and from the previous title, these can be exchanged online with other players. This will be implemented this time as well, which means that in addition to the parameters of mechs that you can customize, the visual elements as well, in terms of coloring and weathering and the like, can also be freely customized, allowing you to truly create a unique mech that is all yours in performance and appearance.”

Overall, while we didn’t get anything truly new and groundbreaking, it’s still a positive sign that FromSoft is being very open like this to the AC fanbase. Seems like all is well in development.

Hope it’s full steam ahead to release day!

[via Gematsu on Twitter]