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LOL we don't have to play melee. We can just do use map settings maps. Big grin

Anyways, have fun with those bonus missions.
Haha. Ever tried making a Raven Republic UMS map? Rofl
I've made a multi map mini scenario about the "philippine" forces in the star craft universe ... to bad it wasn't finished T_T
I have already tried making RR members part of a very weird map.

You'll have to evacuate them before the Gay Rapists (Zealots) kill them. LOL.

I already tried making them AI controlled, but moves so damn slow when they follow you. So I failed and stopped continuing it.
LOL why don't we post all of this in the StarCraft thread? Tongue
Haha. Sure, pero aayusin ko muna.

I gave up the project a long time ago, nung kakagawa pa lang ng RR. Actually it's still in my laptop. I'll first fix the code then I'll post it here.

Namamatay kasi lagi yung AI ni Azuma-Blade sa mga Gay Rapists e. Ayaw sundan yung character ng player, kaya palagi napapatay ng kalaban. Big grin
as I've said its not oh so finished ~_~ heck I still haven't completed the blatant briefing yet...

I still have to find my old starcraft installer to get it up to working condition...
[Image: 77078.jpeg]

<a href='http://bildr.no/view/77078' target='_blank'>http://bildr.no/view/77078</a> (edit: gets thumbed for some reason, so here's the link.
edit2: <a href='http://www.blizzforums.com/showthread.php?t=9333' target='_blank'>http://www.blizzforums.com/showthread.php?t=9333</a> and another link

Almost everything on the Protoss so far. Some comparissons with the older units are MERELY SPECULATION.
The Trailer for this game is awesome!!

It shows a Marine being suited up for war.
I apologize for necro'ing this thread.

Just letting you guys know that Blizzard's just updated their Starcraft 2 site with info on the Zerg.

http://pc.qj.net/StarCraft-2-update-the-...aid/115646

It's about damn time LOL
Yep this news has been out for a few days. It's now time for some hardcore balancing. Expect SC2 in the latter half of this year.
finally I've been waiting for an update for their website for some time now.
In a recent demonstration panel to a thunderous applause, Blizzard announced that Starcraft 2 would actually be broken up into a trilogy, with three totally separate and stand-alone campaigns as separate products.

The first campaign will be the Terran campaign, titled Wings of Liberty, played from the perspective of Jim Raynor. The second product (presumably an expansion pack) will be the Zerg campaign, titled Heart of the Swarm, whereby the player will follow Kerrigan around. And lastly comes the Protoss campaign, called Legacy of the Void, where Zeratul anticipates the return of the Xel Naga.

Rob Pardo was quick to mention that this trilogy would only affect the campaign and story, and that the first product to be released will feature all three factions for skirmish and multiplayer. He was not able to elaborate further on how the two extra installments of the trilogy would affect the units/races for skirmish and multiplayer.

Each campaign of the trilogy will be chronologically sequential, meaning you can expect the Zerg campaign to take place after the final events in the Terran campaign, and so on. In addition, the Terran campaign will have a mini-campaign for the Protoss, following Zeratul around as he describes what's going from a "birds eye" perspective.

The reasoning behind this decision was to give Blizzard the freedom to fully flesh out their new interactive environments for telling stories, offering players multiple stages to explore and characters to meet. The campaigns will be mult-branched, and will contain roughly 26-30 missions each, rather than the 10-12 missions of each campaign in the original Starcraft. No release dates or time tables were mentioned or hinted at.

http://www.gamereplays.org/starcraft2/po..._id=414460

Starcraft 2 is a trilogy!!!
^Post

Shock

More buck for the story, huh? But they better not keep the release between series too far apart. Although I'm concerned about the multiplayer/skirmish part. It'd probably be a good thing for the multiplayer scene, but I don't know if it'll fit the single player. Balancing issues for the multiplayer, and consistency for single player.
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