03-01-2010, 09:46 PM
oops, got carried away. just keep extensions. will edit.
PACT Regulations for LR Two-on-Two
|
03-01-2010, 09:46 PM
oops, got carried away. just keep extensions. will edit.
03-01-2010, 09:53 PM
+ Ban all extensions
03-01-2010, 10:44 PM
LR designs somehow feel lacking when extensions of any sort are kept out of the equation.
KEEP THEM I SAY.
"May those who accept their fate find happiness. May those who defy their fate find glory."
03-01-2010, 11:58 PM
I vote to keep extensions, and in the interest of simplicity, I vote to keep them all.
I played a single round without them and I already felt severely hampered. Bipeds, RJs and hovers will have missiles which will be very easy to dodge. Tanks will have difficulty keeping up without the energy packs. Quads will generally stay the same though. Hmm.
"Let's fight... like gentlemen." - Dudley, SF3
03-02-2010, 03:35 PM
Don't know how much my input counts since I can't participate, but I'd say you should probably keep all your extensions legal.
Really, banning lefties is pretty game changing for LR. Low accuracy right arm weapons mixed in with faster AC's means it'll be harder to kill people for sure. Especially since many won't bother with a blade when they can tack on a solid shield or nothing, which is more likely to give a realistic benefit. Making you even harder to kill. Missiles will just have a hard ass time trying to hit without some support. Imagine fighting a guy running U4/Kissyoh with missiles. He has his R2/RS/BP/Sawa/Shade/98L/LGL/GL/Geryon1/Geryon3 out and you're going at him with Nymphe/Satyros/MV/Spartoi. Remember, no leftie weapons. You're likely to do almost no damage while taking quite a bit in return trying to work those missiles. I don't think any dual back missiles compare to 98G or LX either, especially vs U4/Kissyoh. No extensions takes missiles from mid-tier to low-tier, haha. QB extensions, Anti-Missiles, Side-Shields, etc. They're all pretty negligible. Battery packs are the lifeblood of OB tanks or tanks with large energy caps. I can't imagine any tanks having a serious match vs a Sawa only LW with Golgi on if they don't have something like LGL+Jiren. Especially since there's no lock-box buffing for those cannons. Primarily I play LW Bipedals, Tanks, and Hovers. I dislike MW or HW BP's and I dislike Quads/RJ's of all kinds. I'm simply not experienced in them. As a serious Hover/Tank user I think extensions are just too important for those two types to work without them. Just taking out HP hurts both of those types severely. Btw, by serious I mean I take them seriously and try to improve at using them every time I play them. I don't mean I'm an expert with them, hahaha. Anyway, I think you'd be better off banning Insides than you would be banning Extensions.
03-02-2010, 03:47 PM
The input is very much appreciated. And I share pretty much all your sentiments there anyway.
03-02-2010, 04:38 PM
03-02-2010, 07:11 PM
keep extensions since we have a ton of lucrative anti missiles, and dodging them is simpler when concentration with a left hand weapon
03-03-2010, 10:39 PM
So I take it that the majority would rather have extensions on? Great.
How about no tuning on frame parts? Either way is fine with me. And how about LEMUR2/LORIS on Tanks/Hovers?
We actually briefly tried two on two last night with the following rules:
No ECM pods No H3 handguns No HARPY2 No TP Boosters No left arm equipment other than blades and shields (An extra blade or shield may still be hangered) No ROC4 and HP in hangers Only one Orbit-cannon weapon per team UA Blades can be hangered Tanks can hanger weapons on the right side Worked out interestingly enough. Matches definitely stretched out much longer this time thanks to the lack of left-hand guns. I'm still for allowing LEMUR2 and LORIS on tanks and hovers though.
03-07-2010, 05:22 AM
*postfail?
Also I've been thinking about allowing only 1 EO core per team. A team using 2 C98E2s(if not banned) + their primary weapons , that is still enough to kill an AC in a short amount of time.
Yah. Lemur2/Loris are fine on Hovers for sure. Hover's will still suffer from poor stability and high leg/core breaking. Also, I don't expect to see too many hovers using Lemur2. The really heavy hovers running Lemur2 are just a waste and can be replaced with Biped legs and starter arms for better performance, haha. TM's heavy hover is the only one I've been able to consider as half-decent, and I still don't like it. Loris hovers would be nice, tho. It could make them more competitive at least.
Missiles will still put a hole in your legs, though. Tanks using Lemur2/Loris is probably fine. Lack of a left arm weapons means that 98G just becomes more crazy; even if it's lockbox is smaller, so is everyone else's. Haha. I don't think Lemur2/Loris would buff a tank enough to make it crazy, though. At worst it'll make them competitive in a single wield scene! =p EDIT: I have no experience with EO cores so I'll stay out of that conversation.
03-08-2010, 06:56 PM
Quote:EDIT: I have no experience with EO cores so I'll stay out of that conversation.EO core function is 1 or 2 orbit(s) per core that will automatic tracking to an enemy(or 2 enemies) and AC3-LR series have 2 big different EO core type, 1. solid rounds good thing(s) : EO's accuracy, more ammo, internal anti-missile system bad thing(s) : all of ammo goes and never came back, a lot of weight 2. energy based good thing(s) : energy based, effective with option parts, ammo can rechargeable bad thing(s) : have usage drain while open EO(s), no anti-missile system btw, they have 1 of same problem, when open EO(s) to support, they can make you hot easily. (I don't know why anyway) Quote:Yah. Lemur2/Loris are fine on Hovers for sure. Hover's will still suffer from poor stability and high leg/core breaking. Also, I don't expect to see too many hovers using Lemur2. The really heavy hovers running Lemur2 are just a waste and can be replaced with Biped legs and starter arms for better performance, haha. TM's heavy hover is the only one I've been able to consider as half-decent, and I still don't like it. Loris hovers would be nice, tho. It could make them more competitive at least.because of weight and energy drain I guess. Quote:No ECM podsmaybe just ban ROC4 in any case. and.....why right side hanger?....blade on tank?
03-08-2010, 07:59 PM
(03-08-2010, 06:56 PM)taurustrin Wrote: and.....why right side hanger?....blade on tank? Under their tournament rules. CR-C83UA + Biped/ RJ/ Quad = No hanger weapons CR-C83UA + Tank/ Hover = Allow hanger weapons For 2 vs 2: -Only the right arm is allowed to use guns. -No guns on the left arm and hanger, but blade and shield is allowed. |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
PACT Regulations - ACV 1.01 | NiX | 51 | 69,552 |
06-14-2012, 09:05 AM Last Post: NiX |
|
ACV PACT | NiX | 8 | 15,017 |
05-08-2012, 07:11 PM Last Post: farmboy28 |
|
PACT VI | NiX | 295 | 351,983 |
02-25-2012, 02:35 PM Last Post: Shintetsu |
|
PACT Regulations for LR | NiX | 316 | 413,753 |
12-18-2011, 12:40 PM Last Post: atdsutm |
|
PACT 6 | NiX | 36 | 50,169 |
01-21-2011, 05:46 PM Last Post: beastkiller |
|
PACT 5 Discussion Thread | NiX | 87 | 146,613 |
08-05-2009, 10:38 PM Last Post: Grim |
|
Future PACT? | maitreya | 35 | 42,797 |
06-17-2009, 03:57 PM Last Post: Shintetsu |
|
PACT 4 - Let's go RAVENS! | NiX | 164 | 235,962 |
06-25-2008, 06:44 PM Last Post: Serene |
|
LR PACT: Ban Harpy 2? | NiX | 5 | 11,865 |
05-05-2008, 08:44 PM Last Post: NiX |
|
LR PACT: Limit Conditionally Banned Parts? | NiX | 2 | 7,512 |
05-05-2008, 08:43 PM Last Post: NiX |