Current time: 11-16-2024, 03:04 AM
PACT Regulations - ACV 1.01
#31
So I take it that everyone likes the list so far? Recap ---

Banned Parts:

- All performance weapons. Only base-stat weapons allowed.
- More than 1 of any kind of weapon. No double Lotus, Seidenbaum, Euonymus, Karasawa, Calabasse, etc. No double ANYTHING.

- Zinnia
- USG-23/H
- Geneva
- Strekoza
- Mifeng
- Ultimate Weapons

- Flash Rockets

- 450-range recon unit

- All CE arms except D/AM29 (the junk one)
- Putuo
- Wutain
- ULG-93/A
- ULG-93/D

For further discussion:

- Izanami (en amplifier)
- USG-11/H (shotgun)
- KO-3K2 (shotgun)
- Mifeng (heat pile)
- Pulse Guns (2nd gen only?)

And again, this is all just theorycraft at this point. One of you needs to test this with me. =/
#32
I like the idea of banning all CE arms. Now we could actually see people use the other KE arms, ones that only have one shoulder unit =)
#33
is having seidenbaum on left then another sniper on the right ok? Big grin
#34
That should be fine. Smile

But again, none of this is final. We have to actually test this first. LOL
#35
is the format finalized on 1vs1?
#36
Either 1v1 or 2v2. Whichever the majority prefers. Nothing final yet.
#37
need a noob sparring partner? Big grin
#38
Catch me online if you wanna test. Smile
#39
Had a few test runs with these rules. Held up pretty well. You'll not be seeing your typical free battle ACs, though.
#40
My pulse guns.... *cries in a corner* :p
Fuunyaah~
#41
guess its back to the classic setup for me.
[Image: 213920.gif?v=1]
"It's snowing women." -Tsukika.
There are two things that I will always laugh at: "Yuno F***ing Gasai" and something else.
#42
Other parts to discuss:

- Mifeng (heat pile) --> HUGE area of effect for a melee weapon. 1-hit KOs ANYTHING. We're trying to avoid all 1-hit KO (or even 2-hit KO) scenarios.

- Pulse Guns (2nd gen only?) --> Pulse guns get lowered attack power with the patch. We were testing, and they're still quite beastly even with base stats.

- Izanami (en amplifier) --> Does anyone have a problem with the en amps? They get nerfed with the patch, too. Potential to 2-hit KO with a dual amped Karasawa.

- USG-11/H (shotgun) & KO-3K2 (shotgun) --> What to do with shotguns in general?

- Dhanbad --> ????

- UPC-37/H, Kamille, all Pulse Cannons + En Amp combos --> I know they're broken, but I'm not familiar with the specifics. Halp. All pulse cannons get nerfed pretty badly with the patches. http://translate.googleusercontent.com/t...d_1d4f6c1b

With the current list, tanks seem a bit dominant, especially with how they can now "tank" nearly all conventional weapons. TE weapons seem really good, too, since your typical rifles/gats/shotguns/BRs can't benefit from CE-arm ROF buffs.

Needs more testing, obviously.
#43
as long as I get to use my Valedosa and Moonlight I don't care dood.
[Image: 213920.gif?v=1]
"It's snowing women." -Tsukika.
There are two things that I will always laugh at: "Yuno F***ing Gasai" and something else.
#44
(06-09-2012, 01:03 AM)R.Leonhardt Wrote: I like the idea of banning all CE arms. Now we could actually see people use the other KE arms, ones that only have one shoulder unit =)

Nope, no one will use them.. Everyone would be running around with the Junk CE part or TE arms.. They're that bad.. XD
Fuunyaah~
#45
Hate to say it, but yes, the junk CE arms are still better, except maybe SEVERN. LOL


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