Current time: 11-24-2024, 12:10 PM
Armored Core 6 Updates and News
For patches and other updates
#6
Patch 1.03.01 is now out. Looks like this one has some fairly substantial changes.

Full update notes can be viewed here: bnent.eu/AC6Update1031



ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.03.1


A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game.



Targeted Platforms:

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam



MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE


Balance Adjustments
Weapon Units

EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time



LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time



LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time



SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment



SHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment



HANDGUN “HG-003 COQUILLETT”: increased Total Rounds



HANDGUN “HG-004 DUCKETT”: increased Total Rounds



BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds



NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds



BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time



BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time



BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time



DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time



GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact



GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact



GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact



PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time



SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance



GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact



GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact



STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks



LASER CANNON “VP-60LCS”: increased Total Rounds



DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds



PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load



LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon



DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed



DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed



DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed



ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed



ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed



NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory



CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment



LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed



LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency


Frame Parts

HEAD “AH-J-124 BASHO”: increased System Recovery



HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery



HEAD “HD-033M VERRILL”: increased System Recovery



HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery



HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery



HEAD “VP-44S”: increased Attitude Stability/System Recovery



HEAD “VP-44D”: decreased Attitude Stability



HEAD “VE-44A”: increased Attitude Stability/System Recovery



HEAD “HC-2000 FINDER EYE”: increased System Recovery



HEAD “HC-2000/BC SHADE EYE”: increased System Recovery



HEAD “HC-3000 WRECKER”: increased System Recovery



HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery



HEAD “EL-TH-10 FIRMEZA”: increased System Recovery



HEAD “EL-PH-00 ALBA”: increased System Recovery



HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery



HEAD “20-082 MIND BETA”: decreased System Recovery



HEAD “IB-C03H: HAL 826”: increased Attitude Stability



CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.



CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability



ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense



ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

ARMS “AR-011 MELANDER”: increased Recoil Control



ARMS “AR-012 MELANDER C3”: increased Recoil Control



ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control



ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control



ARMS “VP-46S”: increased Recoil Control



ARMS “VP-46D”: increased Recoil Control



ARMS “NACHTREIHER/46E”: increased Recoil Control



ARMS “VE-46A”: increased Recoil Control



ARMS “AC-2000 TOOL ARM”: increased Recoil Control



ARMS “AS-5000 SALAD”: increased Recoil Control



ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control



ARMS “EL-PA-00 ALBA”: increased Recoil Control



ARMS “04-101 MIND ALPHA”: increased Recoil Control



ARMS “IA-C01A: EPHEMERA”: increased Recoil Control



ARMS “IB-C03A: HAL 826”: increased Recoil Control



BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance



BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance



BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance



BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance



BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance



BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance



BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc



BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance



BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance



BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance



BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance



BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance



BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance



BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance



BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance



REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability



REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability



REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability



TETRAPOD “LG-033M VERRILL”: decreased AP



TETRAPOD “VP-424”: decreased AP



TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability


Inner Parts

BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust



BOOSTER “BST-G1/P10”: increased Upward Thrust



BOOSTER “BST-G2/P04”: increased Upward Thrust



BOOSTER “BST-G2/P06SPD”: increased Upward Thrust



BOOSTER “ALULA/21E”: increased Upward Thrust



BOOSTER “FLUEGEL/21Z”: increased Upward Thrust



BOOSTER “BC-0600 12345”: increased Upward Thrust



BOOSTER “BC-0400 MULE”: increased Upward Thrust



BOOSTER “IA-C01B: GILLS”: increased Upward Thrust



BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust



FCS “FCS-G2/P05”: decreased Close-Range Assist



FCS “FC-006 ABBOT”: decreased Close-Range Assist



FCS “FC-008 TALBOT”: decreased Close-Range Assist



GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec



GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec



GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec


Expansion

EXPANSION “PULSE PROTECTION”: increased Resilience



EXPANSION “TERMINAL ARMOR”: increased Duration



    Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
    Adjusted various Boost Speed rates according to Total Weight
    Decreased top speed during Assault Boost for heavier ACs
    Decreased Boost Kick attack range for Tetrapod legs
    Increased EN Consumption while hovering with Tetrapod legs
    Decreased Impact reduction effect during Assault Boost
    Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
    Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
    Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”


Bug fixes

    Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
    Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
    Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
    Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
    Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
    Other bug fixes





The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 30

Regulation Ver. 1.03.1 *



This regulation update is required for online play.



We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE VI FIRES OF RUBICON.

Thank you all for your support.



*Notice to PS4, PS5, XboxOne and XSX|S players:

If the game is set to boot to offline mode in the Network Settings inside the System Menu, the latest regulation files will not be downloaded. Please ensure the game is set to online mode before attempting to apply this update.
Wielder of Tolima, lover of 5th Gen.
Reply


Messages In This Thread
Armored Core 6 Updates and News - by farmboy28 - 09-11-2023, 10:20 AM
RE: Armored Core 6 Updates and News - by Grim - 09-12-2023, 06:04 AM
RE: Armored Core 6 Updates and News - by farmboy28 - 10-05-2023, 08:42 PM

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