Armored Core 6 Updates and News - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: Armored Core 6 Updates and News (/showthread.php?tid=3624) |
Armored Core 6 Updates and News - farmboy28 - 09-11-2023 "The #ARMOREDCORE servers will undergo maintenance today to deploy patch 1.02. This update contains gameplay & balance adjustments. It will not impact the single player experience. Maintenance begins at 20:00 PDT | 05:00 CEST | 12:00 JST and will last 3 hours on all platforms." https://twitter.com/armoredcore/status/1701054251999621531 Also on a sidenote, would it be better to just have like one general ACVI thread? Feels a bit awkward to keep creating new threads everytime something new comes up... RE: Patch 1.02 to be released for Armored Core VI. - NiX - 09-11-2023 @farmboy28 We can just repurpose this as AC6 news/updates thread. RE: Armored Core 6 Updates and News - farmboy28 - 09-11-2023 1.02 Patch notes are out. One thing that isn't noted on the patch notes is that the Coral Missile Launcher now has a Blast Radius stats. Unfortunately I didn't take a view of pre-core and internal parts so I can't cross reference anything other than weapons. https://www.bandainamcoent.com/news/armored-core-vi-fires-of-rubicon-patch-notes-v-1-02?utm_source=SM_Official&utm_medium=official_post&utm_campaign=ACVIFOR_PatchNotes_102 A new patch has been distributed to improve gameplay stability and make balance adjustments. Please apply the latest patch before playing the game. Please note that this patch is focused on balance adjustments that will allow players more build diversity in the early and mid-game when assembling their AC, as well as bug fixes. PvP oriented balance adjustments will be released at a future date. Targeted Platforms: PlayStation 4 PlayStation 5 Xbox One Xbox Series X|S Steam Major Items Included in the Latest Update Balance Adjustments Weapon Unit balance adjustments: MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time. LR-036 CURTIS: Increased attack power, decreased reload time. RF-024 TURNER: Increased attack power/projectile speed, decreased reload time. RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time. MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time. MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time. DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time. MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time. Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240. Bug Fixes Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”. Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player. Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”. Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”. Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage. Improved camera controls when spectating online arena battles. Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles. Other bug fixes. [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode. [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen. [Steam] Fixed a bug causing certain bosses to be rendered incorrectly. The version number of this update shown at the lower right corner of the Title Screen will be as follows: App Ver. 22 Regulation Ver. 1.02.1* Online play requires the player to apply this update. We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE VI FIRES OF RUBICON. Please stay tuned for more news by following our social channels. Notice to PS4, PS5, Xbox One, XSX|S Players If the game is set to boot to offline mode in the Network Settings inside the System Menu, the latest regulation files will not be downloaded even if the update is applied (the game will remain at Regulation Ver. 1.02). Please ensure the game is set to online mode before attempting to apply this update. RE: Armored Core 6 Updates and News - Grim - 09-12-2023 Reposting @NiX's post on Discord again here, since visuals may help. Originally from ACD. RE: Armored Core 6 Updates and News - farmboy28 - 09-22-2023 Patch 1.03 has been released for Armored Core VI. Please note this patch is mainly minor bug fixes. Full patch notes can be viewed here: https://bnent.eu/AC6Patch103 Targeted Platforms:
Additions
Regulation Ver. 1.03 This update is required for online play. We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE VI FIRES OF RUBICON. Thank you all for your support. RE: Armored Core 6 Updates and News - farmboy28 - 10-05-2023 Patch 1.03.01 is now out. Looks like this one has some fairly substantial changes. Full update notes can be viewed here: bnent.eu/AC6Update1031 ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.03.1 A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Please apply the latest patch before playing the game. Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE Balance Adjustments Weapon Units EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment SHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment HANDGUN “HG-003 COQUILLETT”: increased Total Rounds HANDGUN “HG-004 DUCKETT”: increased Total Rounds BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time BAZOOKA "MAJESTIC”: increased Projectile Speed, decreased Reload Time BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks LASER CANNON “VP-60LCS”: increased Total Rounds DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency Frame Parts HEAD “AH-J-124 BASHO”: increased System Recovery HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery HEAD “HD-033M VERRILL”: increased System Recovery HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery HEAD “VP-44S”: increased Attitude Stability/System Recovery HEAD “VP-44D”: decreased Attitude Stability HEAD “VE-44A”: increased Attitude Stability/System Recovery HEAD “HC-2000 FINDER EYE”: increased System Recovery HEAD “HC-2000/BC SHADE EYE”: increased System Recovery HEAD “HC-3000 WRECKER”: increased System Recovery HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery HEAD “EL-TH-10 FIRMEZA”: increased System Recovery HEAD “EL-PH-00 ALBA”: increased System Recovery HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery HEAD “20-082 MIND BETA”: decreased System Recovery HEAD “IB-C03H: HAL 826”: increased Attitude Stability CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj. CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense ARMS “AR-011 MELANDER”: increased Recoil Control ARMS “AR-012 MELANDER C3”: increased Recoil Control ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control ARMS “VP-46S”: increased Recoil Control ARMS “VP-46D”: increased Recoil Control ARMS “NACHTREIHER/46E”: increased Recoil Control ARMS “VE-46A”: increased Recoil Control ARMS “AC-2000 TOOL ARM”: increased Recoil Control ARMS “AS-5000 SALAD”: increased Recoil Control ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control ARMS “EL-PA-00 ALBA”: increased Recoil Control ARMS “04-101 MIND ALPHA”: increased Recoil Control ARMS “IA-C01A: EPHEMERA”: increased Recoil Control ARMS “IB-C03A: HAL 826”: increased Recoil Control BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability TETRAPOD “LG-033M VERRILL”: decreased AP TETRAPOD “VP-424”: decreased AP TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability Inner Parts BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust BOOSTER “BST-G1/P10”: increased Upward Thrust BOOSTER “BST-G2/P04”: increased Upward Thrust BOOSTER “BST-G2/P06SPD”: increased Upward Thrust BOOSTER “ALULA/21E”: increased Upward Thrust BOOSTER “FLUEGEL/21Z”: increased Upward Thrust BOOSTER “BC-0600 12345”: increased Upward Thrust BOOSTER “BC-0400 MULE”: increased Upward Thrust BOOSTER “IA-C01B: GILLS”: increased Upward Thrust BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust FCS “FCS-G2/P05”: decreased Close-Range Assist FCS “FC-006 ABBOT”: decreased Close-Range Assist FCS “FC-008 TALBOT”: decreased Close-Range Assist GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec Expansion EXPANSION “PULSE PROTECTION”: increased Resilience EXPANSION “TERMINAL ARMOR”: increased Duration Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs Adjusted various Boost Speed rates according to Total Weight Decreased top speed during Assault Boost for heavier ACs Decreased Boost Kick attack range for Tetrapod legs Increased EN Consumption while hovering with Tetrapod legs Decreased Impact reduction effect during Assault Boost Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D” Bug fixes Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM” Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally Other bug fixes The version number of this update shown at the lower right corner of the Title Screen will be as follows: App Ver. 30 Regulation Ver. 1.03.1 * This regulation update is required for online play. We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE VI FIRES OF RUBICON. Thank you all for your support. *Notice to PS4, PS5, XboxOne and XSX|S players: If the game is set to boot to offline mode in the Network Settings inside the System Menu, the latest regulation files will not be downloaded. Please ensure the game is set to online mode before attempting to apply this update. RE: Armored Core 6 Updates and News - farmboy28 - 10-12-2023 Patch 1.04 is out. This one is mainly for bugs. https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-104 ARMORED CORE VI FIRES OF RUBICON - Patch Notes 1.04 A new patch has been distributed to improve gameplay stability and apply bug fixes. Please apply the latest patch before playing the game. Targeted Platforms: PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE: Improvements and Bug Fixes Fixed a bug that was preventing AC Data from being loaded when it was using a decal whose image had been deleted from the game server *Note: now when loading such AC Data, the corresponding decal will be removed Fixed a bug with FLAMETHROWER “WB-0000 BAD COOK” when equipped to the right hand, where firing the weapon while hovering with Tetrapod legs temporarily disabled effects and hit boxes Fixed a bug with CORAL OSCILLATOR “IB-CO3W2: WLT 101” where charged attacks had less range when certain parts were equipped Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” where fully charged attacks would cancel if the attack button was held continuously Mitigated issues where frame rate changes would affect the player AC’s firing accuracy and the rapid fire performance of some weapons Fixed a bug where using a weapon immediately after switching to it with Weapon Bay caused attack animations and weapon animations to play incorrectly Fixed a bug with online matches where an opponent AC would not render if decals were applied to it Fixed a bug in the mission “Escape” where some events failed to trigger under certain circumstances Fixed a bug in the mission “Ocean Crossing” where the player could get soft-locked under certain circumstances Made corrections to the REPLAY MISSION tutorial text, which did not sufficiently explain the actual conditions for achieving an S-Rank rating The text now reads as follows: “To achieve an S-Rank rating, you must complete the mission without retrying from a checkpoint, while also destroying a large number of enemy targets and minimizing incoming damage, time taken, and ammunition consumed.” Fixed a bug where the game would fail to load after selecting CONTINUE from the Title Screen under certain circumstances Fixed a bug where the game would crash after changing parts in the ASSEMBLY menu during AC TEST Other bug fixes and performance improvements 【Steam】 Changed Title Screen behavior so that control guide device settings do not change according to the device used to “PRESS ANY BUTTON” The version number of this update shown at the lower right corner of the Title Screen will be as follows: App Ver. 40 Regulation Ver. 1.04 This regulation update is required for online play. We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE VI FIRES OF RUBICON. Thank you all for your support. |