One neat thing for reference and future use of Harpy/Harpy2: If paired with left arm HNM missile launcher the Harpy locks on drastically slower. Much, much more slowly. Even Monju forces you to maintain a lock for a good bit of time, and that's with LA optional. Orbit cannon arms aren't important since they sacrifice so much utility just to be able to manhandle tanks a bit. You guys already made that point, though, haha.
Anyway, I like those bans. I'm obviously not going to be able to play in this tournament, which makes me pretty unhappy. But being far away makes it difficult for me to attend, haha. I'd consider reviewing the ECM bans. ECM is pretty easily handle-able by having around 600ECM Resist. Once you hit 800 it's pretty much negligible. It does make the game drag out more though, so in the case of simplicity I'd say keep it banned. LCC and I have recently been looking at ECM pods in LR and have talked about whether they should really be banned.
TP Booster definitely needs banning since it shatters standard design mechanics.
The rest I can understand debating, though. Specifically for a 2vs2 scenario. I'm not experienced with 2vs2 at all. Haha. I always just 1vs1 over XLink Kai or Adhoc party. I would assume that in a single weapon setting that H3 wouldn't be so bad, but I can't say for sure. A person with R2/SolidShield could probably counter H3/Moonlight pretty easy. It's all dependant on whether you can pair it with something or not. Alone, it's pretty weak since it doesn't put out damage fast enough to counter a lot of standard setups. Especially vs Solid Shield.
That's about all the real input I can give on actual bans for the tourney. Good luck, chums!
PS: Man, if I could compete in this tourney I would so bring my Urchin/RMG/Harpy1/Moonlight bot. That's all it runs, too. LW OB with sticky mines, torpedo's, orbits, sword. No right arm weapon, no left back weapon. Werd.
EDIT: Just remembered you can't bring Extensions! No RMG then! Haha.
Anyway, I like those bans. I'm obviously not going to be able to play in this tournament, which makes me pretty unhappy. But being far away makes it difficult for me to attend, haha. I'd consider reviewing the ECM bans. ECM is pretty easily handle-able by having around 600ECM Resist. Once you hit 800 it's pretty much negligible. It does make the game drag out more though, so in the case of simplicity I'd say keep it banned. LCC and I have recently been looking at ECM pods in LR and have talked about whether they should really be banned.
TP Booster definitely needs banning since it shatters standard design mechanics.
The rest I can understand debating, though. Specifically for a 2vs2 scenario. I'm not experienced with 2vs2 at all. Haha. I always just 1vs1 over XLink Kai or Adhoc party. I would assume that in a single weapon setting that H3 wouldn't be so bad, but I can't say for sure. A person with R2/SolidShield could probably counter H3/Moonlight pretty easy. It's all dependant on whether you can pair it with something or not. Alone, it's pretty weak since it doesn't put out damage fast enough to counter a lot of standard setups. Especially vs Solid Shield.
That's about all the real input I can give on actual bans for the tourney. Good luck, chums!
PS: Man, if I could compete in this tourney I would so bring my Urchin/RMG/Harpy1/Moonlight bot. That's all it runs, too. LW OB with sticky mines, torpedo's, orbits, sword. No right arm weapon, no left back weapon. Werd.
EDIT: Just remembered you can't bring Extensions! No RMG then! Haha.