08-03-2009, 11:46 AM
Old rules as drafted by Lord_Leperman:
After PACT 5, I think some changes are in order, no?
Rule # 2 seemed fun at the time when Leperman and I discussed it. But thinking about it now, I don't like it. I don't like the idea of overriding my partner's playing, aside from simply providing advice. I don't think any team took advantage of this rule during PACT 5, though. Not a big deal. I personally won't exercise it, by principle.
A major issue that needs discussing is the use of Orbit Cannons. As was expertly demonstrated by the Ting brothers, a pair of OCs simply MELTED heavy tanks. While there are several countermeasures against missiles, heavy tanks simply have no way to defend against the OCs.
After the tournament, Leperman suggested that there should only be at most 1 HARPY per team, while HARPY2 should get banned completely. I'm cool with that.
Feel free to bring up any other issues that you noticed during PACT 5.
Quote:Standard 2-on-2 rules (draft, open to discussion):
Standard PACT rules and regulations apply.
Standard PACT part bans for LR still apply.
Game format:
-Team Battle with no leader in the options setting.
-5 minute rounds, best of 3.
-5 minute rounds, best of 5 for the finals.
Team pairing process: Depends on available participants.
Rules are added to facilitate 2-on-2 matches:
1. Two contestants may enter as a team, with 1 AC for each person, for a total of 2 ACs per team.
2. Team members may switch places between the two (Essentially, a teammate uses his teammate's AC and vice-versa) at any time during the tournament at the team's own risk. Any alterations in AC design are prohibited except for swapping paint jobs and emblems.
3. A team's AC designs may be similar and may use similar parts with each other so as long as they conform to PACT rules on designs.
4. A ring out by one team member means that he is out of the match, but this does not necessarily mean that the team has lost and the other team member may choose to continue the current match.
After PACT 5, I think some changes are in order, no?
Rule # 2 seemed fun at the time when Leperman and I discussed it. But thinking about it now, I don't like it. I don't like the idea of overriding my partner's playing, aside from simply providing advice. I don't think any team took advantage of this rule during PACT 5, though. Not a big deal. I personally won't exercise it, by principle.
A major issue that needs discussing is the use of Orbit Cannons. As was expertly demonstrated by the Ting brothers, a pair of OCs simply MELTED heavy tanks. While there are several countermeasures against missiles, heavy tanks simply have no way to defend against the OCs.
After the tournament, Leperman suggested that there should only be at most 1 HARPY per team, while HARPY2 should get banned completely. I'm cool with that.
Feel free to bring up any other issues that you noticed during PACT 5.