04-19-2008, 05:49 PM
Taking advantage of the stage can work. However, that's dependent on the player's skill. I've seen other possible broken designs based on our rules. So far, we haven't seen anyone enter PACT with such designs, which is probably why we haven't reconsidered changing some rules. If such a design can't be beaten with skill using nonbroken competitive designs, I guess we'll change things. Something like if an AC has TP, it can't have UA or Loris or Lemur2 or etc.
Also, we have a two-AC rule for PACT (in general for AC games). This "forces" the player to distribute the good parts evenly, or as evenly as possible. He can't rely only in one good AC to win the match. Though it is possible to make a competitive design without any of the parts listed in the design above.
Also, we have a two-AC rule for PACT (in general for AC games). This "forces" the player to distribute the good parts evenly, or as evenly as possible. He can't rely only in one good AC to win the match. Though it is possible to make a competitive design without any of the parts listed in the design above.
"Numbers are not part of the real world; they're part of something else."
-Prof. Rolly Panopio, UPLB Math Division
-Prof. Rolly Panopio, UPLB Math Division