05-30-2007, 08:18 PM
<!--QuoteBegin-otakuwarren+May 30, 2007 03:32 pm--><div class='codebox_title'>QUOTE (otakuwarren @ May 30, 2007 03:32 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> imho, obstacles and masikip na arenas greatly affect your design. baka lng merong close-quarter combatant around here.. then again, i dont mind personally. (although the ruins is pretty fun, like mice fighting in a cage.. with obstacles) [/quote:207b4c80fb]
Well, I've had second thoughts about those too... like maybe we shouldn't use banning arenas as an easy way out of a match where we're at some sort of disadvantage... like in the Ruins where a biped would totally dismantle a tank, or not blaming the arenas for being in a losing situation in general. But then again, that's exactly what the banning is for: to ensure that everyone has a fair chance of succeeding, at least from the point of view of the stage where the battle takes place.
Well, I've had second thoughts about those too... like maybe we shouldn't use banning arenas as an easy way out of a match where we're at some sort of disadvantage... like in the Ruins where a biped would totally dismantle a tank, or not blaming the arenas for being in a losing situation in general. But then again, that's exactly what the banning is for: to ensure that everyone has a fair chance of succeeding, at least from the point of view of the stage where the battle takes place.
"Let's fight... like gentlemen." - Dudley, SF3