12-17-2006, 05:32 PM
Well, it says it right there: tourney format.
Basically, I'm against Serene's proposal of a ranking system for our fights. It's too arbitrary because it's based on just a handful of the visible stats that the parts have (that means that the hidden ones are not really taken into account). I know you put a lot of work into those computations man, <a href='http://ravenrepublic.net/index.php?showtopic=319&view=findpost&p=6462125' target='_blank'>but you can't really compare AC to Monster Rancher</a>. While both games employ tiers, Monster Rancher has balance within those tiers gong for it at least. AC doesn't. There are just too many abusive combinations of parts, many of which get around your proposed ranking system due to its incomplete state.
I believe NiX said this already, in one way or another: when in a tourney, design to win. That means whore those parts if you have to, even if all our ACs look the same (which they won't). That's what the bans are for: take out the parts from play which skew the tides of the battle too much to one side. Anything other than that, you can abuse, and abuse legally. And besides, random pairings are much simpler and much easier to implement.
Basically, I'm against Serene's proposal of a ranking system for our fights. It's too arbitrary because it's based on just a handful of the visible stats that the parts have (that means that the hidden ones are not really taken into account). I know you put a lot of work into those computations man, <a href='http://ravenrepublic.net/index.php?showtopic=319&view=findpost&p=6462125' target='_blank'>but you can't really compare AC to Monster Rancher</a>. While both games employ tiers, Monster Rancher has balance within those tiers gong for it at least. AC doesn't. There are just too many abusive combinations of parts, many of which get around your proposed ranking system due to its incomplete state.
I believe NiX said this already, in one way or another: when in a tourney, design to win. That means whore those parts if you have to, even if all our ACs look the same (which they won't). That's what the bans are for: take out the parts from play which skew the tides of the battle too much to one side. Anything other than that, you can abuse, and abuse legally. And besides, random pairings are much simpler and much easier to implement.
"Let's fight... like gentlemen." - Dudley, SF3