11-07-2006, 06:02 PM
Serene, is there some way in which this ranking system you propose be done in a manner which places importance on the numbers behind the letters, instead of the letters themselves? I am agreeing with NiX on his statement. There are many more statistics to look at behind those five letters per part.
The ability to sort out parts according to tiers requires an intricate and working knowledge of each and every part's statistics, as well as it's performance in a real combat situation. There are, after all, a lot more factors to keep in mind in while playing when compared to just looking at the part in the garage. Sa tingin ko, mas magandang doon tayo magsimula magsort. Sort the frame parts and weapons into tiers based on what they actually bring to the table during a match. Like, for example, place MGs in the mid to low tier, because while they have the ammo, they don't have the accuracy. Place Loris in the top tier, because for its weight and drain, grabe ang cooling at defense niya. That's not something that can automatically be done by just looking at the letters, unfortunately. Pagkatapos nun, pwede nang sumunod yung final 'letter grade' ng bawat AC, pero again, hindi siguro dapat naka-base yun sa kahit anong letter na binibigay nung game. Dapat tayo ang magbigay. Siguro makikita mo na ang problema dun, medyo pumapasok siya sa subjective territory.
Tulad ng sinabi ko dati nung nasa subject pa tayo ng maps to ban, sa tingin ko hindi magandang i-baby masyado yung mga players. Hindi rin naman kasi masyadong accurate yung letter system ng AC eh, it really isn't, even if you take just 2 or 3 out of the 5. High performance doesn't really hinge on that, but on the synergy between the player, his playing style, and his AC. Of course, using top tier parts is a real big help.
I still want to see if this way of balancing parts will work in a tourney setting, I really do. But right now, I'm starting to have my doubts as to whether it can hold up. Random pairings is innately fair anyway, and it's admittedly simpler.
The ability to sort out parts according to tiers requires an intricate and working knowledge of each and every part's statistics, as well as it's performance in a real combat situation. There are, after all, a lot more factors to keep in mind in while playing when compared to just looking at the part in the garage. Sa tingin ko, mas magandang doon tayo magsimula magsort. Sort the frame parts and weapons into tiers based on what they actually bring to the table during a match. Like, for example, place MGs in the mid to low tier, because while they have the ammo, they don't have the accuracy. Place Loris in the top tier, because for its weight and drain, grabe ang cooling at defense niya. That's not something that can automatically be done by just looking at the letters, unfortunately. Pagkatapos nun, pwede nang sumunod yung final 'letter grade' ng bawat AC, pero again, hindi siguro dapat naka-base yun sa kahit anong letter na binibigay nung game. Dapat tayo ang magbigay. Siguro makikita mo na ang problema dun, medyo pumapasok siya sa subjective territory.
Tulad ng sinabi ko dati nung nasa subject pa tayo ng maps to ban, sa tingin ko hindi magandang i-baby masyado yung mga players. Hindi rin naman kasi masyadong accurate yung letter system ng AC eh, it really isn't, even if you take just 2 or 3 out of the 5. High performance doesn't really hinge on that, but on the synergy between the player, his playing style, and his AC. Of course, using top tier parts is a real big help.
I still want to see if this way of balancing parts will work in a tourney setting, I really do. But right now, I'm starting to have my doubts as to whether it can hold up. Random pairings is innately fair anyway, and it's admittedly simpler.
"Let's fight... like gentlemen." - Dudley, SF3