11-04-2006, 01:42 AM
<!--QuoteBegin-Serene+Nov 3 2006, 07:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Serene @ Nov 3 2006, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The rating systen us based on overall design based on the designer/user's preference. I don't consider any part to be in any class. As I've said, its more on user preference.
Kumbaga eh...
Hala Salpak~!
Then see how well it runs in battle...
A crude way of thinking, but still used...
Anyway...
Another purpose for the ranking system is to avoid high performance designs that are actually meant to grind lower performance AC's like GH vs Antlan in the past tourney...
Konti pa lang tayo ngayon to go manilawide -grabe, taas ng pangarap- to actually put the ranking system to work, but if we get used to it early we will be able to appy it even in later generations... [/quote:0bb86dbbcb]
In free play, go ahead and use the fun ACs. Everyone's got one of those. However, when it's in a tournament setting, it's time to do away with fun, preferential ACs. In a tournament setting, you have to design with the intention of winning.
Still, it'd be cool to have a ranking system. I guess it'll be like boxing? May lightweights, featherweights, heavyweights, bantamweights, etc! Hehe.
Serene, I'd just like to ask:
Since you said parts used are not tier-based and are all dependent on user-preference, can you then explain to me what in your opinion differentiates a high-performance AC from a low-performance AC (based on you mentioning GH vs Antlan)? Sorry I got confused kasi parang contradicting yung pagkakaroon ng user-preferences pero pagkakaroon din ng mga high-performance at low-performance ACs. I'd appreciate it if that was clarified.
Kumbaga eh...
Hala Salpak~!
Then see how well it runs in battle...
A crude way of thinking, but still used...
Anyway...
Another purpose for the ranking system is to avoid high performance designs that are actually meant to grind lower performance AC's like GH vs Antlan in the past tourney...
Konti pa lang tayo ngayon to go manilawide -grabe, taas ng pangarap- to actually put the ranking system to work, but if we get used to it early we will be able to appy it even in later generations... [/quote:0bb86dbbcb]
In free play, go ahead and use the fun ACs. Everyone's got one of those. However, when it's in a tournament setting, it's time to do away with fun, preferential ACs. In a tournament setting, you have to design with the intention of winning.
Still, it'd be cool to have a ranking system. I guess it'll be like boxing? May lightweights, featherweights, heavyweights, bantamweights, etc! Hehe.
Serene, I'd just like to ask:
Since you said parts used are not tier-based and are all dependent on user-preference, can you then explain to me what in your opinion differentiates a high-performance AC from a low-performance AC (based on you mentioning GH vs Antlan)? Sorry I got confused kasi parang contradicting yung pagkakaroon ng user-preferences pero pagkakaroon din ng mga high-performance at low-performance ACs. I'd appreciate it if that was clarified.
