11-02-2006, 08:19 PM
Keeping things moving along, we'll probably get to this proposed ranking during the next meet at DT's house. It would be good if people brought along diverse AC types, by the way. Since hindi naman tourney at maglalaro-laro lang tayo, magandang makita natin yung performance nung system para sa bawat legset.
Anyway, on to the maps: I've played a bit with Structure and Abandoned Base, and I'm conceding on banning them. Structure does have quite a low ceiling. Abandoned Factory... is corny.
I've also done some testing with the Pegs (with all boosters, and on all legsets), and for the sake of simplicity I'm just for banning them on anything other than tanks or hovers.
I'd like to note though, that even though it was my beginning point in this discussion, maybe it's not entirely good to be catering or babying one specific playstyle after all... that is, our playstyle. If we design a certain AC in a certain way and have a disadvantage in a certain map because of that, then that's the problem of the player, he has to learn to deal with it. Granted, meron talagang maps na tagilid o hindi talaga maayos para laruan (tulad nung Lava map... stupid), pero naniniwala akong kayang lampasan ang 'pagkapangit' ng maps through experinence.
Maybe as we get more and more... uhh... experienced with this whole balancing business and PvP combat in general, we'll be able to allow more and more stuff in future PACTs, maps and parts included.
Differences in opinions? Affirmations?
Anyway, on to the maps: I've played a bit with Structure and Abandoned Base, and I'm conceding on banning them. Structure does have quite a low ceiling. Abandoned Factory... is corny.
I've also done some testing with the Pegs (with all boosters, and on all legsets), and for the sake of simplicity I'm just for banning them on anything other than tanks or hovers.
I'd like to note though, that even though it was my beginning point in this discussion, maybe it's not entirely good to be catering or babying one specific playstyle after all... that is, our playstyle. If we design a certain AC in a certain way and have a disadvantage in a certain map because of that, then that's the problem of the player, he has to learn to deal with it. Granted, meron talagang maps na tagilid o hindi talaga maayos para laruan (tulad nung Lava map... stupid), pero naniniwala akong kayang lampasan ang 'pagkapangit' ng maps through experinence.
Maybe as we get more and more... uhh... experienced with this whole balancing business and PvP combat in general, we'll be able to allow more and more stuff in future PACTs, maps and parts included.
Differences in opinions? Affirmations?
"Let's fight... like gentlemen." - Dudley, SF3