10-31-2006, 10:10 AM
Stig! We'll definitely try this out in a tourney setting, see if it works. I'll add something: we need to place all Ss-Bs on one side of the brackets, and the Cs-Ds on the other side, as much as we can while still keeping the brackets balanced, since the majority of designs will run in the B-C range anyway. That way, the winner of a D vs. D matchup won't immediately have to face the winner of an A vs. A matchup in the next round. Kumbaga, gradual yung pag-angat ng ratings ng ACs na kakalabanin mo as you move on.
This way, if a D wins the final matchup against an S design, then we can truly say that skill won that day. If not, then smarts and shrewdness in building would have.
I agree with the map bans so far, except Structure. Structure provides ample space to move about, you could say that when playing this map you just have to be extra careful with the ammunition. Plus those pillars create a very engaging peek-a-boo game.
This way, if a D wins the final matchup against an S design, then we can truly say that skill won that day. If not, then smarts and shrewdness in building would have.
I agree with the map bans so far, except Structure. Structure provides ample space to move about, you could say that when playing this map you just have to be extra careful with the ammunition. Plus those pillars create a very engaging peek-a-boo game.
"Let's fight... like gentlemen." - Dudley, SF3