Current time: 11-16-2024, 04:05 AM
PACT Regulations for LR Two-on-Two
#76
The dudes doing the AC1 demo were horrible. LOL
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#77
we could limit the extension bans to just 1 per kind. Or at least the ones with the least usage limits...
'Signatures are overrated.'
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#78
What do you mean by one per kind?

And I was hoping for a short list. And shortlisting is a pain. Unless someone other than me will be doing it.
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#79
eh. just use the previous bans on extensions.
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#80
LOL but LR is Armored Core...therefore _____________ Sleep (peace...) LOL

just in my mind, for extension bans...

energy packs
relation missiles

allow shields, ext. boosters, extra ammo magazines (solid and energy), anti-missiles.

just a suggestion. Ninja


=^.^=
[Image: upeo113pr8.gif]


State-of-the-Art
Functionality
Balance



---
"I am more of a Teacher rather than a Pilot"
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#81
well considering that extra ammo has been around since PP (albeit on the back) I think its ok to keep it.
whargarrblwhargarrblwhargarrbl!

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#82
just the energy based AMS ext would be good. Extra pressure
'Signatures are overrated.'
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#83
What's the rationale behind your suggestions?
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#84
A good amount of ammo, limited by it's firing drain per shot. The more missiles it intercept, the more energy you lose.
But it's lightweight.

I really can't make a short list right now. But I will when I can.
'Signatures are overrated.'
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#85
Don't forget that ACs will be getting lighter now that they won't be carrying too much on the left arm. Now banning RMs but allowing AMS will reduce missiles to what---
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#86
Facepalm toink... i forgot that thing, sorry guys Tears sorry NiX...

um...extensions bans

energy packs - ...
relation missiles - to not spam and have the 69M + ....
anti-missiles (solid & energy based) - to make back unit missiles hit.

then allow extra ammo magazines (right, they're present since ACPP, and it doesn't hurt, and to have the solid & laser rifles.. an extra punch), shields & extension boosters.

& yes, underweighting will be easy here...Glare chasing scenario. Jason


=^.^=
[Image: upeo113pr8.gif]


State-of-the-Art
Functionality
Balance



---
"I am more of a Teacher rather than a Pilot"
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#87
(02-25-2010, 06:44 PM)NiX Wrote: Yup, all the other PACT rules are still in effect.

But let me post a summary anyway (all still up for discussion).

[b]Banned:

ECM pods - resolved
H3 handguns - resolved
HARPY2 - resolved
TP Boosters - resolved
All left arm equipment other than blades and shields (An extra blade or shield may still be hangered)
Cannot hanger ROC4 and HP - resolved


For discussion:

LORIS arms (except on tanks?) (edit: and hovers?)
LEMUR2 arms (except on tanks?) (edit: and hovers?)
ALL EXTENSIONS

UA Core
- Can hanger a right-hand weapon ONLY IF USING TANK LEGS (and hovers?)

ROC4 Pulse Rifle
- CANNOT be hangered

HP Handgun
(2)CANNOT be hangered

How's that?

ADDED 2/27/10: NO TUNING OF FRAME PARTS.

Can we just vote regarding this EXTENSIONS thing? Either ban none or ban all. Reply with your vote. We'll just count manually.

I vote to keep them on. Designing feels bland without the extensions. It becomes an arm-weapon war. And I'd argue that tanks pretty much need JIREN.

Now how about all the other items on the list?
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#88
Blocking all the extensions or vice versa is a bit too much imo. I still prefer having a longer list.



About the extensions; None-or-All, or: (Disregard if you're still aiming for either none or all.)

1) Ban every missile support extension except for RM (and GAR if you want).

2) Re-ban all the other 'already banned' extensions.

3) Hover extensions should only be applicable to tanks.

4) Energy Packs.

5) Didn't LR also have those emergency cooling extensions like in SL? Ban them.

I'd pick NO EXTENSIONS if there aren't any choices left though.


As for the other stuff quoted, I'm fine with it either way. ACs will be much faster with the left arm gun restrictions. LOL

Edit: All in all, it feels like playing Godzilla.
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#89
I saw first hand how limited bipeds are without them.

VOTED KEEP EXTENSIONS.
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#90
Hey Mark, what exactly did you mean by allow all?
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