Posts: 4,348
Threads: 225
Joined: Sep 2006
Posts: 7,058
Threads: 57
Joined: Sep 2006
PSN: Thirdfox
The storyline seems a bit of a mash-up between the PS2-era games.
"May those who accept their fate find happiness. May those who defy their fate find glory."
Posts: 3,617
Threads: 122
Joined: Jun 2007
VOB + LR AC =
Posts: 7,058
Threads: 57
Joined: Sep 2006
PSN: Thirdfox
Off-topic but for me, that's the kit purchase to end all my purchases. Damned php20k price tag.
But i am pretty interested in the concept though.
"May those who accept their fate find happiness. May those who defy their fate find glory."
Posts: 6,052
Threads: 64
Joined: Feb 2007
02-04-2010, 08:36 PM
(This post was last modified: 02-12-2010, 09:21 AM by Sforza.)
@Sforza's post tama nag no XP
anyways this looks really interesting hope it turns out great.
whargarrblwhargarrblwhargarrbl!
Posts: 3,394
Threads: 21
Joined: Oct 2007
One can't be patient enough, or even hoping, that Fromsoft releases a PC port.
So there we go. Someone makes it happen. Props to the devs
Posts: 42
Threads: 0
Joined: Feb 2010
Aslong as theres people to code, it`ll get done.
Posts: 4,348
Threads: 225
Joined: Sep 2006
That's good to know
I hope the enthusiasm doesn't wane as time goes by, but at least we'll be here to cheer you on for the completion of the project
I am curious on how weapon balance will be implemented in the game, or if it will be similar to the original Armored Core games for the console. I suppose that's a little too early to ask since coding the game is top priority at the moment. Best of luck on your project!
I'm also wondering if this is a solo project on your part or are you working with a team of coders?
Posts: 42
Threads: 0
Joined: Feb 2010
Its purely a solo project atm, I am open to anyone that wants to help out of course, especially with coding, I have yet to touch apon that because of the fact that I am purely an artist, and dont have enough skills with the code side of things.
Then again the project is supposed to push me to my limits, so I suppose at some point im going to have to go over coding anyway.
As for the storyline issue that Fox pointed out, I had to come up with something for moddb to issue it, so basically I tried to connect all the story lines together based on what was already known about them.
I started referencing the Great Destruction from AC1, then moved onto AC2, then went straight through to Nexus and Last Raven, because I could`nt find anything about AC3 that was majorly important to put in there, and then basically just made it seem like things in the AC universe where eventually going in a loop and repeating themselfs over and over.
Humanity builds itsself up, then knocks itsself down again, only to try again another day.
Posts: 58
Threads: 1
Joined: Oct 2008
wow can't wait to play this game on my PC is wish there's an online mode
Posts: 7,058
Threads: 57
Joined: Sep 2006
PSN: Thirdfox
(02-12-2010, 07:33 AM)Moodydata Wrote: Humanity builds itsself up, then knocks itsself down again, only to try again another day.
Mankind never learns and history repeats itself basically. Nice to have you aboard, Moodydata! I wish you luck on your project.
"May those who accept their fate find happiness. May those who defy their fate find glory."
Posts: 9,097
Threads: 276
Joined: Sep 2006
Steam: nix_rr
Hey man, welcome! You've done a really good job so far. We're not really good at much else other than playing AC but we'll help however we can.
Posts: 42
Threads: 0
Joined: Feb 2010
Thanks for all the support guys, just hope I can get a coder early on now to secure the project tightly.
Posts: 6,281
Threads: 101
Joined: Aug 2006
Good Luck on finding a coder. You'll bump into one sooner or later.
'Signatures are overrated.'
Posts: 42
Threads: 0
Joined: Feb 2010
Hope you guys have been keeping up to speed with things, its not long now before I start actually making alot more progress
check moddb for any and all updates.