after watching and playing the game, i can put some of my inputs and help other members to save time from beating around the bush and experimenting designs
hmmmm can we discuss about specific roles and jobs in the game.
i think a 4 man squad sh0uld usually consist of.......
0-1 light to mid weight
2-3 midweight or putuo RJs
0-1 tank with autocannon, cannon or TE.
The midweights should at least have powerful KE and CE weapons on hand or at bay. To make them completely all around and reliable units that can handle multiple scenarios. it is also important for the team to at least have BRs, gatlings and probably shotguns at our frontline midweights
They should also equip flash rockets to improve their all around ability and also support the tank/sniper if the team has such. THE TEAM SHOULD HAVE AT LEAST 2 units of Flash rockets user, if the team plans to split apart or to attempt a flank. Flash rockets in the current metagame are a must and a team should always have two or more.
CIWS is also a must but one is sufficient for the team, it is very good at stages with a lot of missiles launchers especially on wide maps that the enemy could place those under cover.
Rockets are also an important tool at specific scenarios, they RAPE edith towers to bits and is good at breaking gigantic turret defenses even from afar. Rockets on the other hand have low ammo and you will definitely not use them on AC to AC battles unless there are specific scenarios that favor them. For example at tunnels and etc. The TEAM SHOULD AT LEAST HAVE 1 of these, but it is also dependent on the match up.
so is it possible to look at the map at the briefing area and check for large turrets so the team can adjust according?
at best we should also have a tank which is i consider a silverbullet for the team. im not yet adverse with tanks to know what are the best tools they have at certain scenarios, but im sure the tank should at least have an autocannon to be a power asset in maintaining the ground for a team. they can also have other tool weapons such as sniper/sniper cannon. subcomputer to support the entire team.
hmmmm can we discuss about specific roles and jobs in the game.
i think a 4 man squad sh0uld usually consist of.......
0-1 light to mid weight
2-3 midweight or putuo RJs
0-1 tank with autocannon, cannon or TE.
The midweights should at least have powerful KE and CE weapons on hand or at bay. To make them completely all around and reliable units that can handle multiple scenarios. it is also important for the team to at least have BRs, gatlings and probably shotguns at our frontline midweights
They should also equip flash rockets to improve their all around ability and also support the tank/sniper if the team has such. THE TEAM SHOULD HAVE AT LEAST 2 units of Flash rockets user, if the team plans to split apart or to attempt a flank. Flash rockets in the current metagame are a must and a team should always have two or more.
CIWS is also a must but one is sufficient for the team, it is very good at stages with a lot of missiles launchers especially on wide maps that the enemy could place those under cover.
Rockets are also an important tool at specific scenarios, they RAPE edith towers to bits and is good at breaking gigantic turret defenses even from afar. Rockets on the other hand have low ammo and you will definitely not use them on AC to AC battles unless there are specific scenarios that favor them. For example at tunnels and etc. The TEAM SHOULD AT LEAST HAVE 1 of these, but it is also dependent on the match up.
so is it possible to look at the map at the briefing area and check for large turrets so the team can adjust according?
at best we should also have a tank which is i consider a silverbullet for the team. im not yet adverse with tanks to know what are the best tools they have at certain scenarios, but im sure the tank should at least have an autocannon to be a power asset in maintaining the ground for a team. they can also have other tool weapons such as sniper/sniper cannon. subcomputer to support the entire team.