Current time: 12-04-2024, 01:28 AM
SLp Discussion
#1
Magtutuos ang KRSW at ang KARASAWA MK2!
http://www.armoredcore-wiki.net/acslp_st...E_l003.jpg

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#2
Oh man that's pretty awesome!

Even that leg set, that's the RVE / 89F in AC1!

May info na ba dun sa kung paano nangyari sa controls?

Edit: Hindi ba sa Silent Line portable yan? --> http://www.armoredcore-wiki.net/index.ph...e#u91c9f3d
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#3
Is there still no news on 5.55?
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#4
I split the thread for better organization.

I'm thinking that ACSL will be too frantic for the PSP. LOL LR's slower pace is probably more fitting.

I take it that by the time we get to LR Portable, we'll have a crapload of new parts to play with. I still really do hope that they at least balanced the stats from the parts present in the PS2 versions. Tongue

*Any one care to handle the news post?
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#5
(08-27-2009, 08:07 PM)NiX Wrote: Oh man that's pretty awesome!

Even that leg set, that's the RVE / 89F in AC1!

May info na ba dun sa kung paano nangyari sa controls?

Edit: Hindi ba sa Silent Line portable yan? --> http://www.armoredcore-wiki.net/index.ph...e#u91c9f3d

the new legs from the snapshot of AC3SL portable (which is from armoredcore-wiki.net) is the LN-D-800R leg part from AC1 (it has high energy defense, goes well with the XCH-01 core)...

KARASAWA-MK2, From should added that part in LR before...very cool

wow, i wish i have a PSP (and w/ the L2, R2 buttons...grrr...)...


=^.^=
[Image: upeo113pr8.gif]


State-of-the-Art
Functionality
Balance



---
"I am more of a Teacher rather than a Pilot"
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#6
Yeah mali ako. Super drainy nga pala yang leg na yan. Total opposite of 89F/RVE. LOL
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#7
what are the other new parts aside from ksaw-mk2?
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#8
anynews on 5.55??
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#9
More screenshots care of LCC
http://www.armoredcoreonline.com/forums/...topic=4676

And some more care of google.
http://blog.goo.ne.jp/sils_001

Translating the last link reveals some interesting info.
http://translate.google.com/translate?pr...ory_state0=
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#10
i hope the ksaw mk2 doesnt have stun
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#11
DAMN IT BE PLAYABLE ON MY FIRMWARE ;_;
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#12
[Image: acpcontrols.jpg]

Game controls. Big grin

With this set-up, the use of rapid-fire left-hand weapons might take a bit of a hit, don't you think? I can't imagine how I'd keep that down button constantly pressed. Tongue

For pretty much any AC game, I've always wished that I could assign functions to the "select" button.
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#13
Im thinking
thumb = analog
index finger = arrow buttons
middle finger = l button

but I have to revert back to the old button setting ... Chair

@ aruren: how!
whargarrblwhargarrblwhargarrbl!

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#14
(09-11-2009, 01:35 AM)NiX Wrote: [Image: acpcontrols.jpg]

Game controls. Big grin

With this set-up, the use of rapid-fire left-hand weapons might take a bit of a hit, don't you think? I can't imagine how I'd keep that down button constantly pressed. Tongue

For pretty much any AC game, I've always wished that I could assign functions to the "select" button.

is this will help (preference for me):

analog - forward, backward, turn left, turn right
square - right arm weapon
triangle - left arm weapon
circle - change weapon
X - boost/jump
L - strafe left
R - strafe right
D-pad up - look up
D-pad down - look down
D-pad left - extension
D-pad right - OB/EO

*use the mid-joint portion of your R thumb to press X, then simultaneously pressing square & triangle (firing main & L weapons while boosting)

*if possible, but haven't tried it since i don't have a PSP, also use the mid-joint portion of your L thumb to manipulate the analog control while reaching a bit to press the D-pad functions if necessary.

quite a pain isn't it? Ninja just my idea, i just only patterned it on the way i control my AC's (started it when SL came out)

also, PSP control buttons are quite smaller and are near to each other than the Dual Shock 2 (right?)..so i was thinking that we have big thumbs to play with and easier to reach buttons, at the same time.


=^.^=
[Image: upeo113pr8.gif]


State-of-the-Art
Functionality
Balance



---
"I am more of a Teacher rather than a Pilot"
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#15
I'll definitely change my control scheme too. I prefer to use the d-pad over the analog stick. And I'll want to have the scheme as close to the PS2 version as possible.

Problem is, if you set your vertical aiming to the D-pad, there'll be no way to reset the view since you can't press 2 directional buttons at the same time. Tongue
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