Current time: 05-28-2026, 07:00 AM
Armored Core 3 as an example of harmonious game design
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Basically the video talks about how all elements of Armored Core 3 seamlessly come together, from the arena and mission crossovers, to the game mechanics and how everything played by the rules (Except for OP-I I suppose Tongue).

Now that he's explained it, I've come to appreciate AC3 a whole lot more. Who would have thought AC3 would be used as an example of good game design?
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Armored Core 3 as an example of harmonious game design - by Lord_Leperman - 01-08-2016, 10:29 PM

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