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Armored Core 3 as an example of harmonious game design - Printable Version

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Armored Core 3 as an example of harmonious game design - Lord_Leperman - 01-08-2016



Basically the video talks about how all elements of Armored Core 3 seamlessly come together, from the arena and mission crossovers, to the game mechanics and how everything played by the rules (Except for OP-I I suppose Tongue).

Now that he's explained it, I've come to appreciate AC3 a whole lot more. Who would have thought AC3 would be used as an example of good game design?


RE: Armored Core 3 as an example of harmonious game design - Mjting - 01-09-2016

(01-08-2016, 10:29 PM)Lord_Leperman Wrote:

Basically the video talks about how all elements of Armored Core 3 seamlessly come together, from the arena and mission crossovers, to the game mechanics and how everything played by the rules (Except for OP-I I suppose Tongue).

Now that he's explained it, I've come to appreciate AC3 a whole lot more. Who would have thought AC3 would be used as an example of good game design?


Well, AC3 WAS one of the better over all Armored Core titles in the ps2. In some aspects even besting LR in terms of polish and how things go together.


...Not to mention STILL THE BEST AC intro of all time.


RE: Armored Core 3 as an example of harmonious game design - J.E_Magog - 01-09-2016

Then from Nexus to Verdict Day.
Good job Fromsoftware.