Armored Core 3 as an example of harmonious game design - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: Armored Core 3 as an example of harmonious game design (/showthread.php?tid=3515) |
Armored Core 3 as an example of harmonious game design - Lord_Leperman - 01-08-2016 Basically the video talks about how all elements of Armored Core 3 seamlessly come together, from the arena and mission crossovers, to the game mechanics and how everything played by the rules (Except for OP-I I suppose ). Now that he's explained it, I've come to appreciate AC3 a whole lot more. Who would have thought AC3 would be used as an example of good game design? RE: Armored Core 3 as an example of harmonious game design - Mjting - 01-09-2016 (01-08-2016, 10:29 PM)Lord_Leperman Wrote: Well, AC3 WAS one of the better over all Armored Core titles in the ps2. In some aspects even besting LR in terms of polish and how things go together. ...Not to mention STILL THE BEST AC intro of all time. RE: Armored Core 3 as an example of harmonious game design - J.E_Magog - 01-09-2016 Then from Nexus to Verdict Day. Good job Fromsoftware. |