04-01-2014, 10:47 PM
Update
Since the end of the OVA I have noticed the quality of the work, and how crap it is, shaders and dynamic lighting did not really get experimented with much and the models themselves look really flat because of the normal maps being bad, and worst of all the animations are utter crap, too static and clunky.
Of course I was never an animator in the first place, but compared to what I have learned since completing the OVA I feel I can do better.
A month or so ago (Estimated time) I released a preview of what I wanted to do for the intro to the movie found on youtube here.
I am now scrapping the idea of having the logo how it is at the end and also the footage featuring Nineball, that will be gone in the final as it looks stupid and does not fit with the rest of the intro.
So whats the idea currently?
I am going to raise the quality of the entire animation, models, animations, the entire experience. I think I spoke about this at some point in the past or on a video but the finished OVA was a really short idea with lots of things cut out of it, it was originally a full movie I was writing but unfortunately due to me being totally stupid and thinking that the AC universes could be merged it did not come together very well, I ended up getting confused leading me to cutting a lot of content and producing a short final poor quality animation.
At the moment I am finishing the script off and having it checked by various testers, some including some long time AC fans to make sure it will get a some what warmer reception than the OVA.The idea is to use it to get rid of the OVA completely and retcon it, thus you will not see any merged universe content that was in the OVA such as the VOB and ACV blades no matter how iconic they are. (An excuse I used a bunch of times)
The movie will focus on both AC battles and the pilots themselves, the entire project is based around AC2-AC2AA which is what I originally wanted to continue from before I goof`d and messed everything up (leading to the dev of the OVA), I have two team members working on characters and character art while another that has just joined will be working on storyboards.
As stated I will be attempting to raise the quality of the entire project so I will be modeling all the AC parts from scratch, currently I have over 60 parts and also 2 giant models and a lot of enemy and support units to model myself which is going to take ages without help.
Preview
![[Image: 1980012_1481843605360694_478197866_o.jpg]](https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/q71/s720x720/1980012_1481843605360694_478197866_o.jpg)
![[Image: 1403467_1482040192007702_100247488_o.jpg]](https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/q71/s720x720/1403467_1482040192007702_100247488_o.jpg)
![[Image: 1597838_1482040462007675_1285152560_o.jpg]](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/q71/s720x720/1597838_1482040462007675_1285152560_o.jpg)
![[Image: 10011620_1479984568879931_61071530_o.jpg]](https://scontent-b-ams.xx.fbcdn.net/hphotos-frc3/t31.0-8/10011620_1479984568879931_61071530_o.jpg)
As discussed in this thread : AC on PC? fans still want AC for PC, and so do I to be honest but without the help I cannot see it happening and I cannot promise anything other than the animation without the help unfortunately as I lack the coding skills, I am more skilled in 3d modeling and level design even though I am trying to learn coding in my free time (which is a very small window of time).
Thus I still stand by my idea, this project could bring the entire community together quite easily to create all the models needed and have them all running on an engine (preferably UDK cause of the pipeline and ability to distribute it for free), it just requires the right people, people willing to learn, to give up some of their free time to help out and be willing to learn new things which may transfer to other things outside of this animation or the community.
My offer stands, I will offer help to anyone that wants to learn 3d modeling or help in other areas to make this idea more than just an animation, but unless people decide thats what they want, and how much they want it for now the movie will be all that comes of this effort.
I am still growing the community in hopes of getting feedback constantly and also to get help at Facebook/LimitRelease so if anyone wants to join or share it with friends who have an interest in AC or other similar things and are on Facebook please do as I find its the easiest place to quickly answer peoples questions and communicate effectively.
-Dave
Since the end of the OVA I have noticed the quality of the work, and how crap it is, shaders and dynamic lighting did not really get experimented with much and the models themselves look really flat because of the normal maps being bad, and worst of all the animations are utter crap, too static and clunky.
Of course I was never an animator in the first place, but compared to what I have learned since completing the OVA I feel I can do better.
A month or so ago (Estimated time) I released a preview of what I wanted to do for the intro to the movie found on youtube here.
I am now scrapping the idea of having the logo how it is at the end and also the footage featuring Nineball, that will be gone in the final as it looks stupid and does not fit with the rest of the intro.
So whats the idea currently?
I am going to raise the quality of the entire animation, models, animations, the entire experience. I think I spoke about this at some point in the past or on a video but the finished OVA was a really short idea with lots of things cut out of it, it was originally a full movie I was writing but unfortunately due to me being totally stupid and thinking that the AC universes could be merged it did not come together very well, I ended up getting confused leading me to cutting a lot of content and producing a short final poor quality animation.
At the moment I am finishing the script off and having it checked by various testers, some including some long time AC fans to make sure it will get a some what warmer reception than the OVA.The idea is to use it to get rid of the OVA completely and retcon it, thus you will not see any merged universe content that was in the OVA such as the VOB and ACV blades no matter how iconic they are. (An excuse I used a bunch of times)
The movie will focus on both AC battles and the pilots themselves, the entire project is based around AC2-AC2AA which is what I originally wanted to continue from before I goof`d and messed everything up (leading to the dev of the OVA), I have two team members working on characters and character art while another that has just joined will be working on storyboards.
As stated I will be attempting to raise the quality of the entire project so I will be modeling all the AC parts from scratch, currently I have over 60 parts and also 2 giant models and a lot of enemy and support units to model myself which is going to take ages without help.
Preview
![[Image: 1980012_1481843605360694_478197866_o.jpg]](https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/q71/s720x720/1980012_1481843605360694_478197866_o.jpg)
![[Image: 1403467_1482040192007702_100247488_o.jpg]](https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/q71/s720x720/1403467_1482040192007702_100247488_o.jpg)
![[Image: 1597838_1482040462007675_1285152560_o.jpg]](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/q71/s720x720/1597838_1482040462007675_1285152560_o.jpg)
![[Image: 10011620_1479984568879931_61071530_o.jpg]](https://scontent-b-ams.xx.fbcdn.net/hphotos-frc3/t31.0-8/10011620_1479984568879931_61071530_o.jpg)
As discussed in this thread : AC on PC? fans still want AC for PC, and so do I to be honest but without the help I cannot see it happening and I cannot promise anything other than the animation without the help unfortunately as I lack the coding skills, I am more skilled in 3d modeling and level design even though I am trying to learn coding in my free time (which is a very small window of time).
Thus I still stand by my idea, this project could bring the entire community together quite easily to create all the models needed and have them all running on an engine (preferably UDK cause of the pipeline and ability to distribute it for free), it just requires the right people, people willing to learn, to give up some of their free time to help out and be willing to learn new things which may transfer to other things outside of this animation or the community.
My offer stands, I will offer help to anyone that wants to learn 3d modeling or help in other areas to make this idea more than just an animation, but unless people decide thats what they want, and how much they want it for now the movie will be all that comes of this effort.
I am still growing the community in hopes of getting feedback constantly and also to get help at Facebook/LimitRelease so if anyone wants to join or share it with friends who have an interest in AC or other similar things and are on Facebook please do as I find its the easiest place to quickly answer peoples questions and communicate effectively.
-Dave