12-03-2012, 04:45 AM
Ok I finally got the last of the sounds edited today, its just a case of putting them in the correct places on the time line now then putting the audio time line with the video then its done.
Its interesting how there must have been something forcing a limitation on the ammount of sound effects they could use in AC2, because most of the things ingame share the same sounds, one example is the various other laser and grenade based rifles that use the same firing sound and explosive sound as the Karasawa MK2.
Its interesting how there must have been something forcing a limitation on the ammount of sound effects they could use in AC2, because most of the things ingame share the same sounds, one example is the various other laser and grenade based rifles that use the same firing sound and explosive sound as the Karasawa MK2.