09-04-2012, 03:24 PM
After a lengthy spell in 2011 when I tried to make it into a working game I gave up and changed it to an original video animation, production was going slow and the people that at the time helped code ended up getting side tracked so things started going REALLY slow, and that wasnt acceptable.
I wish I could make it just like the originals for everyone but unfortunately it just wont happen, so instead what I set out on doing was improving my skills and providing some sort of animation that would show off AC in high detail.
The animations not perfect I`ll admit that, Ive never been an animator but the projects been about learning how to adapt from the start. The name "Limit Release" is borrowed obviously from AC2 but the meaning in terms of the project was for me to expand beyond my own limits from back when I started.
Productions been long, and I have tried to include alot of different things that didnt work out, alot of stuff has been scrapped like the stealth generators because of the materials they used and the fact the model for them was crap, the weapons have been changed around alot based on peoples comments, originally I had the Pixie 3 mounted on the shoulder similar to AC5 before it was released but people didnt like that idea so I had to get rid of that one too, its been hard trying to do something that everyone can just sit down and enjoy for roughly 8-10 mins without it looking rushed or crap.
As for sounds Im going to be using sounds from AC2 that I have ripped myself from the game using an emulator to get the closest sound possible to the game, as for music I am still abit confused in terms of what I am going to use, I keep wanting to go for some stuff thats not even close to AC music, but then I keep hesitating and thinking that fans are just not going to enjoy it so its really a pain deciding on that one.
I wish I could make it just like the originals for everyone but unfortunately it just wont happen, so instead what I set out on doing was improving my skills and providing some sort of animation that would show off AC in high detail.
The animations not perfect I`ll admit that, Ive never been an animator but the projects been about learning how to adapt from the start. The name "Limit Release" is borrowed obviously from AC2 but the meaning in terms of the project was for me to expand beyond my own limits from back when I started.
Productions been long, and I have tried to include alot of different things that didnt work out, alot of stuff has been scrapped like the stealth generators because of the materials they used and the fact the model for them was crap, the weapons have been changed around alot based on peoples comments, originally I had the Pixie 3 mounted on the shoulder similar to AC5 before it was released but people didnt like that idea so I had to get rid of that one too, its been hard trying to do something that everyone can just sit down and enjoy for roughly 8-10 mins without it looking rushed or crap.
As for sounds Im going to be using sounds from AC2 that I have ripped myself from the game using an emulator to get the closest sound possible to the game, as for music I am still abit confused in terms of what I am going to use, I keep wanting to go for some stuff thats not even close to AC music, but then I keep hesitating and thinking that fans are just not going to enjoy it so its really a pain deciding on that one.