02-28-2012, 01:57 PM
(This post was last modified: 02-28-2012, 02:03 PM by Lord_Leperman.)
I used the DkS builder for reference, and using a Moonlight Great Sword +5 as a point of reference. Assuming you have the STR and DEX requirements (16 and 10 respectively) for every point above the required 28 INT to wield the weapon, you get an extra 7 points of listed magic damage. So the listed starting damage at base requirements is at 385 magic damage. This is pretty consistent, with the occasional 8 points of damage somewhere around the mid INT level of 35 or so.
At INT 40 the total damage is 472. being pretty consistent with the 7 points of damage per INT level above 28. (472 - 385 = 87, then 87 / 12 INt levels = 7.25 points of damage).
At INT 41 the damage only goes up by 1 point, making the total damage 473. At 99 INT, you get the max of 520 damage for a weapon that already has a magic scale rating of S.
Same goes for STR, DEX and I believe faith as well offer the same amount of diminishing returns. Large Club for example has a S scaling for STR at +15. At base requirements of 26 STR, it gives a listed 498 attack rating. At 40 STR it gives 615 attack rating. This gives around 117 attack bonus for 14 points of STR, about 8.35 / per point of STR.
At 41 STR the Large Club lists 617 attack rating, a mere 2 points per point of STR.
VIT diminishing returns start at 30, with each point of VIT giving 33 HP when VIT is less than 30, while only giving 22-23 HP for every point above 30, and continues to diminish further after 40.
So like I said, 40 is the magic number for maximum weapon scaling efficiency. 26 or 27 if you want to use STR scaling weapons with 2 hands while maintaining an efficient stat distribution since 26 x 1.5 = 39 and 27 x 1.5 = 40 rounded down.
At INT 40 the total damage is 472. being pretty consistent with the 7 points of damage per INT level above 28. (472 - 385 = 87, then 87 / 12 INt levels = 7.25 points of damage).
At INT 41 the damage only goes up by 1 point, making the total damage 473. At 99 INT, you get the max of 520 damage for a weapon that already has a magic scale rating of S.
Same goes for STR, DEX and I believe faith as well offer the same amount of diminishing returns. Large Club for example has a S scaling for STR at +15. At base requirements of 26 STR, it gives a listed 498 attack rating. At 40 STR it gives 615 attack rating. This gives around 117 attack bonus for 14 points of STR, about 8.35 / per point of STR.
At 41 STR the Large Club lists 617 attack rating, a mere 2 points per point of STR.
VIT diminishing returns start at 30, with each point of VIT giving 33 HP when VIT is less than 30, while only giving 22-23 HP for every point above 30, and continues to diminish further after 40.
So like I said, 40 is the magic number for maximum weapon scaling efficiency. 26 or 27 if you want to use STR scaling weapons with 2 hands while maintaining an efficient stat distribution since 26 x 1.5 = 39 and 27 x 1.5 = 40 rounded down.