01-25-2012, 11:25 PM
(This post was last modified: 01-25-2012, 11:31 PM by Twin-Skies.)
(01-25-2012, 05:49 PM)Niji Wrote: Well, due to the extremely high attack power of a howitzer cannon it's very difficult to reduce any of its damage at all. It also shoots three shots at once. So if you were to aim it at a large boss you'd probably hit all three shots from a single cannon for 25,000 - 27,000 AP damage immediately. Then the three shots also have 3,000 explosive power each, so assuming your boss has high defenses he might only take about 1,500 damage from each explosion. This would total to about 4,500 minimum damage with a maximum of 9,000 explosive damage if he happens to be weak against CE damage. So a single howitzer cannon can do roughly 29,500 to about 36,000 AP damage in a single volley to enemy ACs and bosses if the entire volley hits.
It all sounds impressive on paper, but I'm more worried about how workable the howitzers will be in a firefight.\
Predicting the shot's trajectory looks challenging enough when you're aiming at a stationary target, what more something that's zipping around?
Not that I'm dissing the howitzers. I'm just saying that you'd need some pretty skilled team mates to pin the enemy down properly so the howie can properly give them a taste of god's wrath.
On a side note, I think I found the in-game autocannon's real-life counterpart. They even sound the same, and have the same ridiculously fast rate of fire. The Oerlikon in the vid is actually a "revolver cannon," which works on a similar principle as a gatling gun.
The difference is that it's the firing chamber, and not the barrel, that spins up, much like a revolver/six-shooter.
![[Image: totallyrandomkane.gif]](http://www.technfun.com/sig2/totallyrandomkane.gif)