Quick differences from previous AC games that I've come to notice while playing:
-There are 3 damage types, KE, CE, and TE. Damage type varies per weapon. As far as I know, there are no weapons with damage combinations.
-With 3 damage types, armor now comes in 3 parameters as well, with all frame parts having different KE, CE, and TE defense levels. For the demo, each part is skewed to a particular defense type, so you probably won't get a perfectly well-rounded AC frame at least in the demo, or you will but on average a lower overall defense value.
-No more Primal Armor. Hooray!
-Nice touch with some enemies. Your bullets actually bounce off some opponents, and the word "Ineffective" flashes on your hud. This is probably telling you that the attack type you are using is hitting your enemies' strongest armor type.
-QB is there, but not as abuse-able as before and it is noticeably slower to chain QBs and you can do as much as 4-5 before you blow out.
-You cannot use QB to turn anymore, thus making positioning much more important. ACs can actually out-turn other ACs again.
-While boosting, turn speed becomes lower. Turning boost off makes your AC turn faster.
-Boost hopping is technically back, but harder to perform as you have to manually turn off boosting during decent every time. Maybe there's an option for manual boosting as default in the controls?
-Loads of new weapons. Howitzers are back, they travel faster, launch more projectiles, and actually do splash damage now.
-Tanks function like tanks in AC before. Meaning, folding weapons can function on the move only with tank legs.
-Folding weapons cannot be stored on the back.
That's it for now. Feel free to correct me on some things or ask me questions if ever.
-There are 3 damage types, KE, CE, and TE. Damage type varies per weapon. As far as I know, there are no weapons with damage combinations.
-With 3 damage types, armor now comes in 3 parameters as well, with all frame parts having different KE, CE, and TE defense levels. For the demo, each part is skewed to a particular defense type, so you probably won't get a perfectly well-rounded AC frame at least in the demo, or you will but on average a lower overall defense value.
-No more Primal Armor. Hooray!
-Nice touch with some enemies. Your bullets actually bounce off some opponents, and the word "Ineffective" flashes on your hud. This is probably telling you that the attack type you are using is hitting your enemies' strongest armor type.
-QB is there, but not as abuse-able as before and it is noticeably slower to chain QBs and you can do as much as 4-5 before you blow out.
-You cannot use QB to turn anymore, thus making positioning much more important. ACs can actually out-turn other ACs again.
-While boosting, turn speed becomes lower. Turning boost off makes your AC turn faster.
-Boost hopping is technically back, but harder to perform as you have to manually turn off boosting during decent every time. Maybe there's an option for manual boosting as default in the controls?
-Loads of new weapons. Howitzers are back, they travel faster, launch more projectiles, and actually do splash damage now.
-Tanks function like tanks in AC before. Meaning, folding weapons can function on the move only with tank legs.
-Folding weapons cannot be stored on the back.
That's it for now. Feel free to correct me on some things or ask me questions if ever.