10-01-2009, 09:52 PM
(This post was last modified: 10-01-2009, 10:01 PM by Lord_Leperman.)
I finally got to try it out.
Likes:
Its AC again! After all the time AC4 and FA have been around, its nice to see a throwback to what really feels like AC. AC3P runs very smooth with no slowdown or hicups, and it feels like a perfect port of AC3 in all respects. Goat mentions that later missions the game can slow to a crawl, so I'll have to look out for that. The garage interface uses the LR type garage with the part thumbnails on the side, making garage navigation user-friendly.
The controls take a bit of getting used to especially with the new placement of the look up and down buttons. I myself am having a hard time adjusting, though others like Goat seem to have adapted quickly. Overall, the whole new control scheme was a bit clunky, but necessary due to the limited buttons on the PSP, and the default controller configuration is prolly the most optimal given the PSP's constraints.
Dislikes:
As it is a direct port of AC3, there were no stat changes whatsoever. Not even the balance or improvements made by the time SL and NX was created (Lock-on EOs and other stat changes), none of which were implemented. The RF/220 still has a WS lock and is still too good for its weight .
One other thing that bothered me was the lockbox drifting outside the screen, which was a problem that plagued the PS1 generation of AC games but have been resolved since ht PS2 generation of AC titles. You'd think From could have gotten away with this by giving the players a wider screen to play with on the PSP, but unfortunately it still doesn't work out. The AC's lockbox still goes outside of the screen when making sharp turns in order to catch opponents who go off screen.
Part stats are entirely in Japanese unlike in the original JPN version of AC3 where all the stats were in English.
Likes:
Its AC again! After all the time AC4 and FA have been around, its nice to see a throwback to what really feels like AC. AC3P runs very smooth with no slowdown or hicups, and it feels like a perfect port of AC3 in all respects. Goat mentions that later missions the game can slow to a crawl, so I'll have to look out for that. The garage interface uses the LR type garage with the part thumbnails on the side, making garage navigation user-friendly.
The controls take a bit of getting used to especially with the new placement of the look up and down buttons. I myself am having a hard time adjusting, though others like Goat seem to have adapted quickly. Overall, the whole new control scheme was a bit clunky, but necessary due to the limited buttons on the PSP, and the default controller configuration is prolly the most optimal given the PSP's constraints.
Dislikes:
As it is a direct port of AC3, there were no stat changes whatsoever. Not even the balance or improvements made by the time SL and NX was created (Lock-on EOs and other stat changes), none of which were implemented. The RF/220 still has a WS lock and is still too good for its weight .
One other thing that bothered me was the lockbox drifting outside the screen, which was a problem that plagued the PS1 generation of AC games but have been resolved since ht PS2 generation of AC titles. You'd think From could have gotten away with this by giving the players a wider screen to play with on the PSP, but unfortunately it still doesn't work out. The AC's lockbox still goes outside of the screen when making sharp turns in order to catch opponents who go off screen.
Part stats are entirely in Japanese unlike in the original JPN version of AC3 where all the stats were in English.