Nix, Don't forget about the AC color. Most maps have shades of yellow, black, gray and afew dark shades.
Camouflage is a deciding factor in some ways too. Having to deal with 2 AC's at once, it's not very easy to have them both in the lock box.
Basically, you can't easily lock on to something that's difficult to see.
The strategy CZ and I used is a simple design based attack: The classic 'Kaliwa ka, Kanan ako' approach.
And it was difficult because we don't really have a fixed target and with the 'UNAHIN NYO YUNG PINK!!!' strategy marked on our team, It was more difficult because CZ's core isn't as armored as mine. The Spartoi's double lock feature did good for me because it let the wide 8 missile swarm divide among targets.
I think the Fugen FCS will be a little more useable now as well because missiles will be easier to use due to the quick lock on. Isolating lockons will be easier because of the vertical lock, well, at least a little better than small square boxes. Because flying won't save them much.
Speed and Aggression are the ultimate factors in 2v2. Too bad, my controls don't let me use dual rifles/machineguns...
In Ratings:
Very Fast ***
Fast **
Slow *
So:
Very Fast + Very Fast
******
Very Fast + Fast
*****
Very Fast + Slow
****
Fast + Fast
****
Fast + Slow
***
Slow + Slow
**
The PACT5 proved a few theoris lalo na 'tong mga to.
http://ravenrepublic.net/forums/showthread.php?tid=307
1. Two Queens are lethal. Proven
2. Two Rooks are lethal. The two rooks died. Proven
3. A King with any other class is not very dangerous. Proven
Camouflage is a deciding factor in some ways too. Having to deal with 2 AC's at once, it's not very easy to have them both in the lock box.
Basically, you can't easily lock on to something that's difficult to see.
The strategy CZ and I used is a simple design based attack: The classic 'Kaliwa ka, Kanan ako' approach.
And it was difficult because we don't really have a fixed target and with the 'UNAHIN NYO YUNG PINK!!!' strategy marked on our team, It was more difficult because CZ's core isn't as armored as mine. The Spartoi's double lock feature did good for me because it let the wide 8 missile swarm divide among targets.
I think the Fugen FCS will be a little more useable now as well because missiles will be easier to use due to the quick lock on. Isolating lockons will be easier because of the vertical lock, well, at least a little better than small square boxes. Because flying won't save them much.
Speed and Aggression are the ultimate factors in 2v2. Too bad, my controls don't let me use dual rifles/machineguns...
In Ratings:
Very Fast ***
Fast **
Slow *
So:
Very Fast + Very Fast
******
Very Fast + Fast
*****
Very Fast + Slow
****
Fast + Fast
****
Fast + Slow
***
Slow + Slow
**
The PACT5 proved a few theoris lalo na 'tong mga to.
http://ravenrepublic.net/forums/showthread.php?tid=307
(06-09-2008, 11:05 AM)Nerese Wrote: AC to Chess Analogy: Revision 2
BISHOP
Chassis: Quad, Reverse Joint
Staple Weapon: Sniper Rifles
Weight Class: Light to Mid
Aggressiveness: Aggressive to Very Aggressive
Style: Lock-on and Seek Out
Description:
- Bishops are noted for their accuracy and are quite difficult to run away and hide from.
- Queen-side Bishops are the most difficult to handle as opponents because of the Queen's very high aggressiveness combined with the Bishop's near inescapable lock box.
- The title 'Bishop' is applicable to people who are good seekers.
KNIGHT
Chassis: Quad, OB Quad, OB Tank
Staple Weapon: Back Cannon (Grenade Launcher, Linear Gun, Railgun, Laser Cannon, Hi Laser Cannon, Plasma Cannon)
Weight Class: Light Mid to Heavy
Aggressiveness: Normal to Aggressive
Style: Joust, Peek-a-Boo
Description:
- Knights are known for their good timing and use of obstacles for both attacking and defending.
- King-side Knights are good for melee combat because of the King's attack style (stun and blade) and the leg set's blade thrusting style.
- The title 'Knight' is applicable to people who are quick to respond in sudden changes during battle and are good tacticians.
ROOK
Chassis: EO Tank, Hangered Tank
Staple Weapon: Bazooka, Hi-Laser Rifle, Plasma Rifle, Back Cannon
Weight Class: Mid to Heavy
Aggressiveness: Aggressive
Style: Head-On, Stun and Shoot
Description:
- Rooks are designed to absorb and deal massive damage. They may equip shields to make up for the massive mobility loss.
- Queen-side Rooks are good for outlasting opponents while chipping away their AP, while King-side Rooks are good alternatives for King-side Knights, but is less effective.
- The title 'Rook' is applicable to people who prefer defense aligned and AP rich builds.
KING
Chassis: OB Frame
Staple Weapon: Bazooka, Rocket, Laser Blade (Hangered)
Weight Class: Light to Heavy
Aggressiveness: Normal to Aggressive
Style: Stun and Blade, Poke-of-Doom
Description:
- Kings are built for close combat and utilizes blades and high stun weapons.
- The prefix 'King-side' applies to an AC with a hangered laser blade.
- The title 'King' is applicable to players who are good at using blades.
QUEEN
Chassis: EO FRame, Hangered Frame
Staple Weapon: Assault Rifles, Machineguns, Dual Handguns (Hangered)
Weight Class: Ultralight to Mid
Aggressiveness: Extreme
Style: Spam
Description:
- Queens are built for speed and for lashing opponents with quick firing weapons like machineguns and handguns.
- The prefix 'Queen-side' applies to an AC having dual hangered handguns
- The title 'Queen' is applicable to people who prefer speed and attack speed over power.
1. Two Queens are lethal. Proven
2. Two Rooks are lethal. The two rooks died. Proven
3. A King with any other class is not very dangerous. Proven
'Signatures are overrated.'