07-08-2009, 07:43 AM
(This post was last modified: 07-08-2009, 07:46 AM by Lord_Leperman.)
I really can't say much due to my limited experience on 2-on-2 match ups. By far I've seen this mostly as two-1-on-1 matches happening at the same time, unless if the two participants are specially geared to complement each other's designs and tactics where we'll be able to see a true 2-on-2 fight, the typical scenario would be each participant just brings their best AC and tries to make the most out of it as well as their partner with the occasional gang-up-on-one-guy happening.
For tactics, I think missiles will play a bigger role as support weapons in conjunction with longer ranged FCS'. In a middle of a double 1-on-1 scenario, one player may decide to help his or her teammate by temporarily breaking off from his current target and launching a salvo of missiles towards his distracted opponent (The one being engaged by his or her partner). I think the key here is for one to pull it off in such a way that one's current opponent doesn't realize what you're doing, as not to warn his partner of the incoming salvo (As the opponent's partner may launch a decoy or preemptively take cover). Verts seem to be the easy choice here for their homing ability as well as being able to avoid most obstacles. Positioning is also important, as one would ideally attack a distracted opponent from the side or from the back, or to get the right angle for missiles to hit.
Blades may come into play more effectively given the the distraction opportunities presented by one's partner on an opponent, therefore making blades a more viable opportunity weapon than on a regular 1-on-1 game. Basically, the current strategy for non-complementary players is to treat the game as a 1-on-1 with the occasional potshot at the second opponent and hope that your partner can handle himself and do the same.
I have other things in my mind, but I need to organize my thoughts. I don't really know the effectiveness of direct fire weapons as support weapons, like say how SRs will be good at assisting one's partner w/o compromising one's own weapon effectiveness. Also, a coordinated 2 player team will play much differently than 2 players w/o complementary designs, and I think deserves a totally different discussion.
For tactics, I think missiles will play a bigger role as support weapons in conjunction with longer ranged FCS'. In a middle of a double 1-on-1 scenario, one player may decide to help his or her teammate by temporarily breaking off from his current target and launching a salvo of missiles towards his distracted opponent (The one being engaged by his or her partner). I think the key here is for one to pull it off in such a way that one's current opponent doesn't realize what you're doing, as not to warn his partner of the incoming salvo (As the opponent's partner may launch a decoy or preemptively take cover). Verts seem to be the easy choice here for their homing ability as well as being able to avoid most obstacles. Positioning is also important, as one would ideally attack a distracted opponent from the side or from the back, or to get the right angle for missiles to hit.
Blades may come into play more effectively given the the distraction opportunities presented by one's partner on an opponent, therefore making blades a more viable opportunity weapon than on a regular 1-on-1 game. Basically, the current strategy for non-complementary players is to treat the game as a 1-on-1 with the occasional potshot at the second opponent and hope that your partner can handle himself and do the same.
I have other things in my mind, but I need to organize my thoughts. I don't really know the effectiveness of direct fire weapons as support weapons, like say how SRs will be good at assisting one's partner w/o compromising one's own weapon effectiveness. Also, a coordinated 2 player team will play much differently than 2 players w/o complementary designs, and I think deserves a totally different discussion.