Current time: 12-18-2024, 04:09 PM
AC:FA parts discussion 1.3
New reg, new stuff to do.
#8
ACNM (I forgot the correct order, might be ANCM) Long Range Spread Missile

The ACNM is a 52 round, long range spread missile. I classify this as a long range weapon due to its extended flight time of 300 frames as opposed the normal 240 frames for most missiles, however it is also the slowest firing Spread Missile launcher at 150 frames. The extra 60 frames of flight time allows for greater distance coverage for the missile, and the large ammo reserves ensures that you can pummel an opponent into submission at long range, allowing the player to heard an opponent to a limited degree, or force them to engage in close combat. The missile’s flight path starts at a small upward arc, which is useful when firing from behind short obstacles or from light cover. For my purposes, I usually pair this up with either a Sniper rifle/cannon or the PHACT for long range bombardment, at close range, I’d just switch to a weapon that fits that purpose instead.

049ANSC

Sniper Cannons seemingly became more effective in 1.3. While unchanged from the previous regulation, the overall slower pace of the game has made them more usable at longer ranges this time around. 36 accurate rounds of bazooka level damage are nothing to scoff at IMO, and its 44 melee ability means it can be used at mid-short ranges to some degree. Offline, I love this weapon a lot more, as there is no lag between shots, and snap-shooting (Quick aim, then fire without taking into account the opponent’s trajectory) becomes quite effective even at the edge of the lock range.

PHACT

The 300 frame reload (5 seconds) and high drain will turn some people off, but its damage and accuracy are still supreme. Best used on low-drain ACs with backup close range weaponry, particularly heavies who don’t move much and rely more on strong armor plating and less of mobility to survive.

R100R

This Rosenthal rifle has become an attractive alternative to the BFF 051ANNR due to its higher melee ability, lighter weight, faster rate of fire, comparable accuracy, and damage per round. With the general decrease of rifle firepower, these were one of the few less affected by the rifle nerf, and thus become one of the better choices in the rifle category. I usually pair this up with the nerfed 063ANAR because of their complementary traits and almost equal accuracy.

MARVE

Close range rifle with high damage, rate of fire, melee ability, and fair accuracy. I’m beginning to retract my earlier statement regarding this weapon, and say that its one of the better close range weapons to use besides the MOTORCOBRA. The MARVE can be used with effectiveness at around 350-450, but it is still best used at closer ranges for most of the shots to connect. The only real downside to the MARVE is its low ammo reserves marked at 150 (30 in the gun, 120 in reserve) and its heavy weight for a rifle at around the low 920s. In 1.3, its boosted rate of fire at 16 frames means it can go toe-to-toe with some MGs in terms of damage racing.

700R

The 700R is a much lighter version of the MARVE, with little compromise. Its rate of fire is less at 17 frames, it loses around 75 points of accuracy, and a couple of points away from its melee ability and around a hundred points of damage compared to the MARVE. In turn, the 700R is much lighter than the MARVE at below 600 and with a much larger magazine size and ammo reserves, thus making it an attractive close range assault rifle for lighter ACs that can’t carry the MARVE due to its heavy weight.

GA gatling cannons.

I really wish they’d give these weapons accuracy and damage boosts at around 850-950 and 1000 respectively, but decrease their rate of fire to 6. As it stands, they’re much like their 1.2 counterparts and IMO inferior to mag-fed, hand-mounted machineguns because of their low melee ability, which is similar to low end assault rifles.
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Messages In This Thread
AC:FA parts discussion 1.3 - by Lord_Leperman - 01-13-2009, 05:13 PM
RE: AC:FA parts discussion 1.3 - by atdsutm - 01-15-2009, 09:50 AM
RE: AC:FA parts discussion 1.3 - by Lord_Leperman - 01-21-2009, 07:17 PM
RE: AC:FA parts discussion 1.3 - by clonezero - 01-21-2009, 08:53 PM
RE: AC:FA parts discussion 1.3 - by PhAYSe - 01-22-2009, 11:58 PM
RE: AC:FA parts discussion 1.3 - by Lord_Leperman - 01-23-2009, 05:37 AM
RE: AC:FA parts discussion 1.3 - by PhAYSe - 01-26-2009, 01:10 AM
RE: AC:FA parts discussion 1.3 - by Lord_Leperman - 01-26-2009, 11:25 PM
RE: AC:FA parts discussion 1.3 - by Black_Flame - 03-18-2009, 10:27 PM
RE: AC:FA parts discussion 1.3 - by PhAYSe - 03-19-2009, 01:08 PM

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