I'd like to say that normal rifles are back in business! The decreased speed of the game makes the regular rifles usable once again. I am loving my dual MR-R100Rs~ Sad to say, as blading was never really my specialty (I depended on reg 1.2s extreme blade tracking), I had to remove my blade.
I agree with Lord_Leperman's thoughts on the 03-Motorcobra. Its better than ever in this reg, and I say its about time MGs got boosted. The increased muzzle velocity, paired with stable arms that track good, and you've got yourself a killer of a weapon! I had a friend of mine track me for 3 seconds with 1 Motorcobra and 1 063ANAR. Before I knew it, I had lost almost 5k AP! WOW!
Now, for my own thoughts:
Argyros/G (Generator):
This reg murdered the Argyros/G. With a staggering weight of 5600 (or was it 5800?), I removed it from my designs ASAP and replaced it for the more-balanced Hogire or Lahire generators. While it still retained that incredible Output, Capacity and even more KP, the weight just doesn't seem worth it. This thing's actually MUCH heavier than the OIGAMI now!
Lahire (Generator):
As it stands, I'd consider this the best lightweight generator in the game thanks to its incredibly rebalanced stats, boasting quite a high KP output and a very impressive EN Output (recovery rate).
Rachel (Main booster):
With the decrease in game speed, the slower Rosenthal booster is now very much playable while having the lowest QB drain among all the main boosters.
Judith (Main booster):
Same reason as the Rachel. Although slower in forward boosting, its superior aerial movement and speed makes this a very worthwhile booster.
Aaliyah (Main booster)
This thing is a DEMON. The decreased game speed allows this thing to get you around faster than most conventional arms can track. While still drainy, those that know how to fully utilize the 2nd-level QB will be zipping around like nobody's business.
Hogire (Main booster)
As it stands, the Hogire (for me) comes as a close 2nd when it comes to speed, while not being as drainy as the Aaliyah. This pretty much replaced the Polaris for me.
Assault Armor-type Over-boosters:
Bah... I was SOOOO waiting for something like this and now, they had to nerf it! I absolutely LOVED spamming this back in 1.2, but now, with the fixed 30-second KP recovery time after releasing an Assault Armor, these, IMO, are now garbage.
I agree with Lord_Leperman's thoughts on the 03-Motorcobra. Its better than ever in this reg, and I say its about time MGs got boosted. The increased muzzle velocity, paired with stable arms that track good, and you've got yourself a killer of a weapon! I had a friend of mine track me for 3 seconds with 1 Motorcobra and 1 063ANAR. Before I knew it, I had lost almost 5k AP! WOW!
Now, for my own thoughts:
Argyros/G (Generator):
This reg murdered the Argyros/G. With a staggering weight of 5600 (or was it 5800?), I removed it from my designs ASAP and replaced it for the more-balanced Hogire or Lahire generators. While it still retained that incredible Output, Capacity and even more KP, the weight just doesn't seem worth it. This thing's actually MUCH heavier than the OIGAMI now!
Lahire (Generator):
As it stands, I'd consider this the best lightweight generator in the game thanks to its incredibly rebalanced stats, boasting quite a high KP output and a very impressive EN Output (recovery rate).
Rachel (Main booster):
With the decrease in game speed, the slower Rosenthal booster is now very much playable while having the lowest QB drain among all the main boosters.
Judith (Main booster):
Same reason as the Rachel. Although slower in forward boosting, its superior aerial movement and speed makes this a very worthwhile booster.
Aaliyah (Main booster)
This thing is a DEMON. The decreased game speed allows this thing to get you around faster than most conventional arms can track. While still drainy, those that know how to fully utilize the 2nd-level QB will be zipping around like nobody's business.
Hogire (Main booster)
As it stands, the Hogire (for me) comes as a close 2nd when it comes to speed, while not being as drainy as the Aaliyah. This pretty much replaced the Polaris for me.
Assault Armor-type Over-boosters:
Bah... I was SOOOO waiting for something like this and now, they had to nerf it! I absolutely LOVED spamming this back in 1.2, but now, with the fixed 30-second KP recovery time after releasing an Assault Armor, these, IMO, are now garbage.
[All systems online. Kojima output normal. Synchronizing AMS Compatibility... Done. Engaging Primal Armor... Done. All systems green. Firing main boosters.]
"Blackwing, let's fly!!"
"Blackwing, let's fly!!"