12-10-2008, 06:33 AM
SIRIUS laser cannon
Think of this as a beefed up version of the O300 laser cannon. It does more damage, and is slightly more accurate than its smaller cousin, but more importantly it carries more ammo and it fires a full second faster than the O300. However its extreme weight, which is more than twice that of the O300, and greater EN drain per shot limits the choice for other weapons or parts. It is worth it though IMO if you want a fairly powerful and accurate EN weapon. In hindsight, the SIRIUS looks like a competitor for the ACRUX. While the ACRUX weighs less, and its twin lasers do more damage than the SIRIUS, the latter fires significantly faster (for than one second faster, around 70 frames AFAIK) and has a higher total killpower and is significantly more accurate. Pound per pound though, the ACRUX seems to be an overall superior weapon, due to it being around 700 points lighter and draining roughly the same amount of energy while achieving a greater attack rating, but your mileage may vary so experiment between the two and see for yourself which best suits your taste.
SULTAN plasma cannon
Fast firing and damaging plasma cannon. While all plasma cannons in FA seem to perform poorly due to their poor accuracy, I’d like to give some merit to the SULTAN for having a high rate of fire (Only a 2 second reload per firing cycle) with enough accuracy to "probably" hit something, making it one of the highest potential damage dealers in FA. However, with only 910 muzzle velocity, it will be hard to nail fast opponents. I can see some merit for this weapon if fighting against heavier and slower units, but it will have a real hard time hitting faster enemies. Still, it seems better than the severely inaccurate grenade cannons, but that’s not saying a lot, at least the grenade cannons have blast damage with them. I rarely hit with these things equipped sadly with most of the fast units going around.
Weapon Arms
Weapon arms are considered just one weapon as in the previous AC games, the difference now is both arms can be linked with back weapons, thus increasing the overall firepower of the AC by technically using 3 weapons at the same time as opposed to just two at a time with normal designs.
OPS Laser rifle weapon arms
I find these the more useful set of weapon arms available to the player. They are accurate like other laser weaponry, but fire 2 shots at a time. The joy of using these weapons is in conjunction with other back weapons such as sniper cannons or missiles, where added into the mix, can lead to potentially damaging encounters. The problem is, they don’t seem to connect that often, and due to a lack of a listed melee ability or muzzle velocity stat, it is hard to qualify at what range this weapon will be effective in. From the looks of its performance, they have a better melee ability stat than most laser based weaponry, and more on par with assault rifles.
Think of this as a beefed up version of the O300 laser cannon. It does more damage, and is slightly more accurate than its smaller cousin, but more importantly it carries more ammo and it fires a full second faster than the O300. However its extreme weight, which is more than twice that of the O300, and greater EN drain per shot limits the choice for other weapons or parts. It is worth it though IMO if you want a fairly powerful and accurate EN weapon. In hindsight, the SIRIUS looks like a competitor for the ACRUX. While the ACRUX weighs less, and its twin lasers do more damage than the SIRIUS, the latter fires significantly faster (for than one second faster, around 70 frames AFAIK) and has a higher total killpower and is significantly more accurate. Pound per pound though, the ACRUX seems to be an overall superior weapon, due to it being around 700 points lighter and draining roughly the same amount of energy while achieving a greater attack rating, but your mileage may vary so experiment between the two and see for yourself which best suits your taste.
SULTAN plasma cannon
Fast firing and damaging plasma cannon. While all plasma cannons in FA seem to perform poorly due to their poor accuracy, I’d like to give some merit to the SULTAN for having a high rate of fire (Only a 2 second reload per firing cycle) with enough accuracy to "probably" hit something, making it one of the highest potential damage dealers in FA. However, with only 910 muzzle velocity, it will be hard to nail fast opponents. I can see some merit for this weapon if fighting against heavier and slower units, but it will have a real hard time hitting faster enemies. Still, it seems better than the severely inaccurate grenade cannons, but that’s not saying a lot, at least the grenade cannons have blast damage with them. I rarely hit with these things equipped sadly with most of the fast units going around.
Weapon Arms
Weapon arms are considered just one weapon as in the previous AC games, the difference now is both arms can be linked with back weapons, thus increasing the overall firepower of the AC by technically using 3 weapons at the same time as opposed to just two at a time with normal designs.
OPS Laser rifle weapon arms
I find these the more useful set of weapon arms available to the player. They are accurate like other laser weaponry, but fire 2 shots at a time. The joy of using these weapons is in conjunction with other back weapons such as sniper cannons or missiles, where added into the mix, can lead to potentially damaging encounters. The problem is, they don’t seem to connect that often, and due to a lack of a listed melee ability or muzzle velocity stat, it is hard to qualify at what range this weapon will be effective in. From the looks of its performance, they have a better melee ability stat than most laser based weaponry, and more on par with assault rifles.