Current time: 12-18-2024, 05:13 PM
AC:FA parts discussion
As of reg 1.20
#13
Missiles and a Bazooka

POPLAR01 High Act missiles

High Action missiles that fire 4 missiles a salvo with above average tracking, but slightly lower acceleration than most missiles. While a fast AC can outrun them, in the heat of a CQ battle these missiles just track an fly toward an opponent despite the all the QBing in between, making them good for setting up attacks or as a short range missile set. Its small salvo and slow acceleration work to its advantage by allowing other weapons to be mixed immediately after its short launch sequence, where one can mix other weapons into the mix while missiles are still in their flight path, thus adding confusion for an opponent. In a nutshell, they are true fire and forget weapons.

OSAGE03 vertical missiles

The OSAGE03 is the most accurate of all the vertical missile sets in the game, to the point that it can be considered as a high-act vertical missiles. However, with only 60 missiles available with 6 missiles a salvo lends to its short longevity in battle, but its accuracy and decent acceleration makes it very effective distraction weapons. In essence they function like High Act vertical missiles due to their accuracy and speed, which like the POPLAR, can be used in a variety of ways, though their limited ammo may limit their use.

BROCKEN

I’m biased for Bazookas, because of my tendency for heavy weapons, and the BROCKEN is my favorite along side the BP (There is a BP bazooka in FA) and the spread bazooka. The BROCKEN features the fastest muzzle velocity, fastest fire rate, and largest melee ability of all bazookas in the game, making it he most accurate bazooka for any range in addition to being the lightest in weight. It is also the weakest of the bunch, with only 8K-ish attack power per round, and with only 35 rounds in reserve, one has to be picky of shots even at its effective range. In contrast, other bazookas have 40 and 52 rounds of ammo in reserve and have damage ratings listed at the upper 9K and 11K levels, in addition the BP has a muzzle velocity slightly lower than the BROCKEN’s thought the difference is still significant.

Its melee ability allows it to be used at close range, similar to the laser bazooka. Come to think of it, both the laser bazooka and the BROCKEN fulfill the same roles, but one is much more accurate at the expense of EN usage while the other one fires faster and does not consume EN, but pays with it with significantly lesser accuracy. It will depend on one’s design approach on which weapon to equip. IMO the laser bazooka is a superior weapon, but due to the BROCKEN’s lack of EN consumption, its more compatible with mobility based designs, as it allows them to save precious energy for mobility use.

LR’s BP bazooka is still the best bazooka ever IMO Tongue

Chaingun and some back mounted laser weaponry

R500 Chain Gun

A low damage and accurate back mounted machine gun would best describe this Rosenthal Chain Gun. With a muzzle velocity similar to most rifles and assault rifles, it is the most accurate fully automatic weapon in the game. Its high rate of fire and accuracy make up for its low damage per bullet, and its high melee ability (on par with hand MGs) ensures that opponents can easily be tracked while having greater range than most hand mounted MGs. Still, it is very weak on its own and is usually paired up with more heavy hitting weapons. Typically used against more mobile units at close range.

EDIT: I take back what I said about its low damage ability and would say it does almost zilch damage on fully PA'd enemies.

O300 Laser Cannon

A light and fairly damaging EN cannon with a decent ammunition supply. A basic backmount laser cannon with enough accuracy (Similar to a rifle) for mid distance engagements, while having EN damage comparable to that of a solid shell bazooka at around 9.4K. Its performance is balanced with its slightly average melee ability for a laser weapon at 70 and its long cool down cycle, making the weapon more suited for fast hit-and-run engagements than in extended shootout strategy, as when using rifles. A light and good weapon overall, if you can get past its long reload cycle.

ACRUX backmount dual hi laser cannon

I’d like to think of this as a beefed up version of the CANOPUS or a SIRUS. It fires twin beams whose total damage reaches around 15K with decent accuracy, above average melee ability (for an EN weapon) and weighing just as much as the CANOPUS. A truly superior weapon if you’re looking for a beefier upgrade from the light backmount laser cannon, and on the plus side it looks really cool with the wing effects and all. Tongue

I think I'll do some weapon arm analysis by tomorrow, does anyone have a particular weapon they'd like to discuss?

On a side note, I'm having trouble finding effective weapons for a heavy except for sniper cannons, any suggestions?
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Messages In This Thread
AC:FA parts discussion - by Lord_Leperman - 12-03-2008, 06:40 PM
RE: AC:FA parts discussion - by atdsutm - 12-03-2008, 11:15 PM
RE: AC:FA parts discussion - by clonezero - 12-04-2008, 07:24 AM
RE: AC:FA parts discussion - by PhAYSe - 12-04-2008, 01:15 PM
RE: AC:FA parts discussion - by atdsutm - 12-04-2008, 02:36 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-04-2008, 08:01 PM
RE: AC:FA parts discussion - by Doom Trigger - 12-04-2008, 11:00 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-05-2008, 06:23 AM
RE: AC:FA parts discussion - by atdsutm - 12-06-2008, 10:46 AM
RE: AC:FA parts discussion - by Grim - 12-06-2008, 04:12 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-06-2008, 05:07 PM
RE: AC:FA parts discussion - by clonezero - 12-06-2008, 06:07 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-08-2008, 07:06 PM
RE: AC:FA parts discussion - by PhAYSe - 12-09-2008, 01:02 AM
RE: AC:FA parts discussion - by clonezero - 12-09-2008, 07:11 AM
RE: AC:FA parts discussion - by atdsutm - 12-09-2008, 11:36 AM
RE: AC:FA parts discussion - by clonezero - 12-09-2008, 02:38 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-10-2008, 06:33 AM
RE: AC:FA parts discussion - by maitreya - 12-10-2008, 08:53 AM
RE: AC:FA parts discussion - by atdsutm - 12-10-2008, 10:29 AM
RE: AC:FA parts discussion - by clonezero - 12-10-2008, 01:12 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-10-2008, 08:28 PM
RE: AC:FA parts discussion - by Mjting - 12-20-2008, 12:17 AM
RE: AC:FA parts discussion - by atdsutm - 12-20-2008, 12:33 AM
RE: AC:FA parts discussion - by clonezero - 12-20-2008, 02:38 AM
RE: AC:FA parts discussion - by Lord_Leperman - 12-20-2008, 05:41 AM
RE: AC:FA parts discussion - by clonezero - 12-20-2008, 08:02 AM
RE: AC:FA parts discussion - by Lord_Leperman - 12-21-2008, 09:33 PM
RE: AC:FA parts discussion - by Doom Trigger - 12-22-2008, 03:35 PM
RE: AC:FA parts discussion - by cabs - 12-22-2008, 09:51 PM
RE: AC:FA parts discussion - by atdsutm - 12-23-2008, 02:29 PM

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