12-05-2008, 06:23 AM
(This post was last modified: 12-06-2008, 04:19 PM by Lord_Leperman.)
So for now we have a clear cut picture of a couple of seemingly overpowered parts, the PHACT and the 063ANAR. What about frame parts? Any consensus on those?
I'll try do add some more weapons analysis later this day when I have the time.
DT its alright I don't mind, it just means I can concentrate more on AC:FA this time around XD
A few more things I'd edit in rather than make a new post:
OSAGE03
The OSAGE03 is the most accurate of all the vertical missile sets in the game to the point that it can be considered as a high-act vertical missile. However, with only 60 missiles available with 6 missiles a salvo lends to its short longevity in battle, but its accuracy and decent acceleration make it effective distraction weapons.
I'd like to move the discussion a bit to part and weapon combinations and how they are used:
Common tactics:
The most common tactic I’ve seen online besides teleport blading is combining the 063ANAR with a missile weapon, usually the DEARBORN, MUSSELLSHELL, or WHEELING01 on either back mount and on a high speed design frame. The point is to constantly keep the pressure on the opponent by using a various missile and gun fire from multiple angles (usually from the air and QBing like mad on various angles while making sure not to lose sight of the opponent) and overwhelm a target.
Proven weapon combinations:
Dual 063ANAR + MUSSELSHELL/WHEELING/DEARBORN (any combination of the three or other missiles in the bunch)
A fairly common combination in online matches. The barrage of missiles and accurate rifle rounds makes it useful for highly mobile combat against a wide variety of enemies. The ANAR works like how the SRFL/70 worked in SL in conjunction with the RF-160, but this time a barrage of missiles complement the offensive. QBing in the air replaces the OB rush that people used to do to dart in and out of combat engagement ranges. This Weapon combination works very well for fast and min ACs due to mobility in the air where they can constantly keep tabs on an opponent while remaining out of their sight.
Theoretical weapon combinations:
Sniper Cannon + Grenade Cannon (ANSC050 + TRAVERS for example)
The combination high velocity stun weapon with a slow, but high damage weapon sounds appealing at first thought. The trick is to fire both weapons at the same time in order for the SC to hit and hopefully stun an opponent long enough for the subsequent grenade round to score a direct hit or at least the blast damage. Great against ground targets, but the grenades will most likely miss when used against aerial targets, making only the sniper cannon the effective weapon in such situations. Theoretically sound, but unproven in practice. The lack of proliferation of this weapon combination among players suggests that it’s less effective as it sounds or it just hasn’t caught on yet.
L back Sniper Cannon + R arm Sniper Rifle, L arm Laser Bazooka + R arm OSAGE03 (or 063ANAR and WHEELING01) and vert extensions.
This weapon combination allows for both the Sniper Cannon and Sniper Rifle to be readied and used at the same time, as well as the missiles and L arm weapon at the same time. The point is to overwhelm an opponent at extreme distances while having an all purpose mid to short range weapon system for use when an opponent decides to enter close mobile combat ranges where QB and missile do a better job at dealing damage. Good for heavy setups with enough weight to handle the weapons, especially the heavy sniper cannon.
Setup was inspired by one of Imori’s heavy AC4 tourney AC.
Any inputs regarding these? I haven't really tested them, I'm just messing with them in my mind while at work.
I'll try do add some more weapons analysis later this day when I have the time.
DT its alright I don't mind, it just means I can concentrate more on AC:FA this time around XD
A few more things I'd edit in rather than make a new post:
OSAGE03
The OSAGE03 is the most accurate of all the vertical missile sets in the game to the point that it can be considered as a high-act vertical missile. However, with only 60 missiles available with 6 missiles a salvo lends to its short longevity in battle, but its accuracy and decent acceleration make it effective distraction weapons.
I'd like to move the discussion a bit to part and weapon combinations and how they are used:
Common tactics:
The most common tactic I’ve seen online besides teleport blading is combining the 063ANAR with a missile weapon, usually the DEARBORN, MUSSELLSHELL, or WHEELING01 on either back mount and on a high speed design frame. The point is to constantly keep the pressure on the opponent by using a various missile and gun fire from multiple angles (usually from the air and QBing like mad on various angles while making sure not to lose sight of the opponent) and overwhelm a target.
Proven weapon combinations:
Dual 063ANAR + MUSSELSHELL/WHEELING/DEARBORN (any combination of the three or other missiles in the bunch)
A fairly common combination in online matches. The barrage of missiles and accurate rifle rounds makes it useful for highly mobile combat against a wide variety of enemies. The ANAR works like how the SRFL/70 worked in SL in conjunction with the RF-160, but this time a barrage of missiles complement the offensive. QBing in the air replaces the OB rush that people used to do to dart in and out of combat engagement ranges. This Weapon combination works very well for fast and min ACs due to mobility in the air where they can constantly keep tabs on an opponent while remaining out of their sight.
Theoretical weapon combinations:
Sniper Cannon + Grenade Cannon (ANSC050 + TRAVERS for example)
The combination high velocity stun weapon with a slow, but high damage weapon sounds appealing at first thought. The trick is to fire both weapons at the same time in order for the SC to hit and hopefully stun an opponent long enough for the subsequent grenade round to score a direct hit or at least the blast damage. Great against ground targets, but the grenades will most likely miss when used against aerial targets, making only the sniper cannon the effective weapon in such situations. Theoretically sound, but unproven in practice. The lack of proliferation of this weapon combination among players suggests that it’s less effective as it sounds or it just hasn’t caught on yet.
L back Sniper Cannon + R arm Sniper Rifle, L arm Laser Bazooka + R arm OSAGE03 (or 063ANAR and WHEELING01) and vert extensions.
This weapon combination allows for both the Sniper Cannon and Sniper Rifle to be readied and used at the same time, as well as the missiles and L arm weapon at the same time. The point is to overwhelm an opponent at extreme distances while having an all purpose mid to short range weapon system for use when an opponent decides to enter close mobile combat ranges where QB and missile do a better job at dealing damage. Good for heavy setups with enough weight to handle the weapons, especially the heavy sniper cannon.
Setup was inspired by one of Imori’s heavy AC4 tourney AC.
Any inputs regarding these? I haven't really tested them, I'm just messing with them in my mind while at work.