03-23-2008, 04:46 PM
I'd still prefer that the winner be decided by the higher nominal AP value the way the game uses it, ind if we're pushing through with the AP scoring thing.
Just a thought however, what if a situation like this occurs:
Round 1
Player 1's AC:A vs. Player 2's AC:A
Player 1 wins
Round 2
Player 2's AC:B vs. Player 2's AC:B
Player 1 wins again.
Will there still be an opportunity for Player 1's AC:A to fight Player 2's AC:B and vice versa if we don't implement the AP scoring system?
Admittedly, the AP scoring system may remove the fun out of fights if one gains a huge lead in the early rounds, but I think it is a more detailed method of determining a winner for competitions that involve more than just one AC per person, since it rates the overall effectiveness of all the ACs created by the person against all the other ACs created by his opponent. Other than that, I think its more exciting if a player makes a comeback after incurring a loss in the previous round in such a system. We can also use the AP percentage and compute for the average AP percentage of all the ACs used, and declare the winner based on who has the higher percentage.
If all else fails, we can always come back to a single AC system like we used in PACT 1 and 2, which is the most basic and bare-bones system there is
I think Draws need a re-match, especially if it takes place during the final round where both participants each have a win on their side.
Oh, and Nix, thanks for the tourney designs link. The double elimination format from the site looks like its worth a try.
Just a thought however, what if a situation like this occurs:
Round 1
Player 1's AC:A vs. Player 2's AC:A
Player 1 wins
Round 2
Player 2's AC:B vs. Player 2's AC:B
Player 1 wins again.
Will there still be an opportunity for Player 1's AC:A to fight Player 2's AC:B and vice versa if we don't implement the AP scoring system?
Admittedly, the AP scoring system may remove the fun out of fights if one gains a huge lead in the early rounds, but I think it is a more detailed method of determining a winner for competitions that involve more than just one AC per person, since it rates the overall effectiveness of all the ACs created by the person against all the other ACs created by his opponent. Other than that, I think its more exciting if a player makes a comeback after incurring a loss in the previous round in such a system. We can also use the AP percentage and compute for the average AP percentage of all the ACs used, and declare the winner based on who has the higher percentage.
If all else fails, we can always come back to a single AC system like we used in PACT 1 and 2, which is the most basic and bare-bones system there is
I think Draws need a re-match, especially if it takes place during the final round where both participants each have a win on their side.
Oh, and Nix, thanks for the tourney designs link. The double elimination format from the site looks like its worth a try.