10-30-2007, 10:01 PM
PROPOSAL ONE:
aggregate: a sum, mass, or assemblage of particulars; a total or gross amount
Matches will be decided by AP difference of the winner over the loser at the end of the match, and scores added at the end of each succeeding match. For example:
Match 1 result:
Jesus Yamato's AP left = 2300
Char's AP left = 0 (blew up)
Match 2 result:
Jesus Yamato's AP left = 1000
Char's AP left = 6000 (did hit and run tactics w/ hover)
Match 3 result:
Jesus Yamato's AP left = 1700
Char's AP left = 0 (blew up)
*Char wins!!!*
Why? Because 6000 - 1000 > 1700 + 2300, in other words the total AP difference Char gained was larger than Jesus Yamato's.
I think this is a better system because it takes into account total performance of all units. It works even better now that we have the 3 leg type rule in place. It also prevents freak accidents, like one mistake deciding the outcome of the match and thus who advances.
What do you think? It isn't hard to implement. All we need is someone who can add/subtract more than 4 digits.
PROPOSAL TWO:
Maps are decided at random, by picking numbered popsicle sticks, or specific playing cards with corresponding maps. I don't think it's right that a coin toss should decide the outcome of a match between two evenly skilled players. This is because one player will always choose maps advantageous to him/herself twice.
aggregate: a sum, mass, or assemblage of particulars; a total or gross amount
Matches will be decided by AP difference of the winner over the loser at the end of the match, and scores added at the end of each succeeding match. For example:
Match 1 result:
Jesus Yamato's AP left = 2300
Char's AP left = 0 (blew up)
Match 2 result:
Jesus Yamato's AP left = 1000
Char's AP left = 6000 (did hit and run tactics w/ hover)
Match 3 result:
Jesus Yamato's AP left = 1700
Char's AP left = 0 (blew up)
*Char wins!!!*
Why? Because 6000 - 1000 > 1700 + 2300, in other words the total AP difference Char gained was larger than Jesus Yamato's.
I think this is a better system because it takes into account total performance of all units. It works even better now that we have the 3 leg type rule in place. It also prevents freak accidents, like one mistake deciding the outcome of the match and thus who advances.
What do you think? It isn't hard to implement. All we need is someone who can add/subtract more than 4 digits.
PROPOSAL TWO:
Maps are decided at random, by picking numbered popsicle sticks, or specific playing cards with corresponding maps. I don't think it's right that a coin toss should decide the outcome of a match between two evenly skilled players. This is because one player will always choose maps advantageous to him/herself twice.