*ALL OTHER PACT REGULATIONS APPLY
1. Each player must bring 3 unique ACs (up to 5 ACs, depending on whatever is decided upon for a particular tournament). Players who fail to present a complete garage will be DISQUALIFIED (but considerations will be given, of course).
2. The ACs in a particular garage MUST be of varying leg types (Humanoid, RJ, Quad, Tank, Hover). Players can only have one AC per leg type (ex. Only one humanoid AC is allowed per garage). A different weight class (light, mid, heavy) does not count as a different leg type (ex. Having a light humanoid and a mid humanoid in the same garage is not allowed).
3. The ACs in your garage should have NO, as in ZERO, common parts EXCEPT for optional parts.
3.1. However, a particular AC may be equipped with a pair of the same weapon (ex. A KARURA for each back slot/ An R3 for each arm, etc.). BUT if one AC in a particular garage has, let's say, a KARURA on the left back slot, other ACs in that garage can no longer equip a KARURA even for the right back slot. This still applies to hand-mounted and hangered weapons.
4. Players MUST switch to another AC after every round/match - For the first round of a match, the players may opt to use any AC in their respective garages. ACs that have already been used in a certain round of a particular match may no longer be used in the succeeding rounds of that match.
4.1. In the event of a fourth round in a FINALS match, the players may reuse any AC in their respective garages.
4.2. In the event of a fifth round in a FINALS match, the players may opt to use any AC that was NOT USED in the fourth round of that match.
*In the interest of time, checking for the legality of everyone's designs will be done through an honor system. Rather than having marshals, the player him/herself will check for the legality of his/her own ACs. Players caught (intentionally) using illegal designs shall be disqualified and his/her performance in the tournament shall be nullified.
*LAST UPDATED: OCTOBER 1, 2007
1. Each player must bring 3 unique ACs (up to 5 ACs, depending on whatever is decided upon for a particular tournament). Players who fail to present a complete garage will be DISQUALIFIED (but considerations will be given, of course).
2. The ACs in a particular garage MUST be of varying leg types (Humanoid, RJ, Quad, Tank, Hover). Players can only have one AC per leg type (ex. Only one humanoid AC is allowed per garage). A different weight class (light, mid, heavy) does not count as a different leg type (ex. Having a light humanoid and a mid humanoid in the same garage is not allowed).
3. The ACs in your garage should have NO, as in ZERO, common parts EXCEPT for optional parts.
3.1. However, a particular AC may be equipped with a pair of the same weapon (ex. A KARURA for each back slot/ An R3 for each arm, etc.). BUT if one AC in a particular garage has, let's say, a KARURA on the left back slot, other ACs in that garage can no longer equip a KARURA even for the right back slot. This still applies to hand-mounted and hangered weapons.
4. Players MUST switch to another AC after every round/match - For the first round of a match, the players may opt to use any AC in their respective garages. ACs that have already been used in a certain round of a particular match may no longer be used in the succeeding rounds of that match.
4.1. In the event of a fourth round in a FINALS match, the players may reuse any AC in their respective garages.
4.2. In the event of a fifth round in a FINALS match, the players may opt to use any AC that was NOT USED in the fourth round of that match.
*In the interest of time, checking for the legality of everyone's designs will be done through an honor system. Rather than having marshals, the player him/herself will check for the legality of his/her own ACs. Players caught (intentionally) using illegal designs shall be disqualified and his/her performance in the tournament shall be nullified.
*LAST UPDATED: OCTOBER 1, 2007