wanzerfreak Wrote:i think the atlas was meant for long-duration OB because of the poor accell, and would probably work well with gens like the fudoh or the g91.It was made for long-duration OB, but the problem is its boost slows down after that initial acceleration, making it easier for opponents to keep you in their lockbox once they get a bead on where your general location is. That goes for the other OB cores as well, but the Atlas and the /U are the most serious offenders. Which is why aside from the obvious issue of massive drain, most people do not recommend OBing for a large period of time, rather in short bursts instead. Usually, this method of using the OB function requires slide jumping to make up lost energy.
I think what makes slide jumping most effective is that while your AC is in the air, it's the stationary drain, and not the moving one, that takes effect. Eh di ba usually mas maliit ang stationary drain for most parts? That effectively also reduces the amount of time you have to spend recharging energy. Also, and I've verified this for myself, you'll find that your AC really is unstunnable during the slide jump, if done correctly. As in zero effect ang mga 81G and RL shots sa stability mo, in the middle of the movement at least.
Anyway:
Rakan - Best used on lightweights and featherweights, as it's boost power is only effective in that weight class. Any more and OB starts to feel sluggish. Plus no hangers, so usually (and I said usually) ACs that use this core have long duration guns, like MGs.
Atlas - Supposedly the midweight OB core, but with that kind of speed it's best relegated to the trash can. Has decent defenses, but if you're equipping this, you should be equipping it for OB, as there are better cores out there for defense. This was golden in Nexus where its low heat allowed for easier OBing. Now in LR with increased generator capacities, it's just outclassed by all the others. I tried sticking to it in LR since my staple in NX and NB used this core, but I immediately found myself changing to the /UL and /UL2.
EDIT: I'm having second thoughts on this specific core. I'm trying it out on some light ACs and find that it provides decent acceleration and low OB drain for pretty good defenses.
Helios - Very good acceleration, and can keep up that speed for the duration of the OB. Only problem is like NiX said, maikli lang yung duration na yun. I find best use for this in blader designs. But if you're going up against dual gunners, that's a double black-eye: blader ka na nga, wala ka pang CAMS.
/UL - The general all-purpose OB core due to its sufficient power and high (but manageable) heat. With hangers too. Once it breaks though, oooh watch out, that heat spikes up real quick.
/UL2 - Coming up just behind the /UL in terms usability due to its lower heat rating, but slightly less powerful OB. Still, with the ability to store extra guns and an anti-missile system built in, you can't go wrong. Unless it breaks. Hehe.
Icurus - Just plain ridiculous. Drain so high for power so mediocre I can't even begin to bash it.
/U - Lol, it would be nice to see an Atlas-equipped AC fight a /U-equipped one. 'Nuff said.
Eos- Almost the only OB core that heavies can use. Great power, and a pretty low heat value make it a viable choice to pick for heavy humanoids or tanks. Some midweights can use this to great effect as well, combining godly hand weapons like the Sawa and RL with other tough frame parts. The only thing that balances this thing out aside from its weight is its lack of a hanger feature. Otherwise, this is great fun with the G69 generator and some jousting weapon.
Gee, this post just grew and grew from wanzer's post.
"Let's fight... like gentlemen." - Dudley, SF3