Posts: 170
Threads: 7
Joined: Apr 2007
Nothing about the release date... IGN or GT.com hasn't said anything about a canceled release either... so yeah.. still waiting...
"Stand tall, shake the Heavens"
Back of case of "Xenogears"
Posts: 7,110
Threads: 210
Joined: Aug 2006
Steam: Grimlo9ic
Epic: Grimlo9ic
Battle.net: Grim#16773
ardjin Wrote:release of what? english walkthrough?
English version of AC:fA. I wouldn't count on one though, the chances of it happening now are slim.
Posts: 6,281
Threads: 101
Joined: Aug 2006
If it ever happens, it would be fan translated.
'Signatures are overrated.'
Posts: 170
Threads: 7
Joined: Apr 2007
someone said wait six months before the american release... then again SEGA would have posted something by now.. but we'll see.
"Stand tall, shake the Heavens"
Back of case of "Xenogears"
Posts: 1,596
Threads: 34
Joined: Oct 2006
On the contrary,you'll be wasting your time waiting for the english version.
For answer's hot right now. The new reg,1.15 allows infinite Energy. People online can't finish a game in mere 15 minutes. This time,it's not about how good a schematic,it's how a player handles the speed of the gameplay. Mind you the reg isn't cheap,it's fun and well,fair...1.20 on the other hand is the oposite. Reduction of EN supply and capacity producing a slow and rather strategic gameplay. Your choice,your game.
By the way,you're on PS3 right,have I added you to my friend's list yet??
Posts: 172
Threads: 8
Joined: Jun 2007
And what if there's no English release? What then...?
[All systems online. Kojima output normal. Synchronizing AMS Compatibility... Done. Engaging Primal Armor... Done. All systems green. Firing main boosters.]
"Blackwing, let's fly!!"
Posts: 1,596
Threads: 34
Joined: Oct 2006
SEGA does not plan to import this. They made it clear due to the failure of AC4 franchise
Posts: 7,110
Threads: 210
Joined: Aug 2006
Steam: Grimlo9ic
Epic: Grimlo9ic
Battle.net: Grim#16773
R.Leonhardt Wrote:SEGA does not plan to import this. They made it clear due to the failure of AC4 franchise
QFMFT.
Posts: 1,596
Threads: 34
Joined: Oct 2006
Quote:QFMFT.
What does that mean??
Posts: 6,281
Threads: 101
Joined: Aug 2006
Quoted For M***** F****** Truth
'Signatures are overrated.'
Posts: 7,110
Threads: 210
Joined: Aug 2006
Steam: Grimlo9ic
Epic: Grimlo9ic
Battle.net: Grim#16773
R.Leonhardt Wrote:Quote:QFMFT.
What does that mean??
Quoted for motherfucking truth.
It's not gonna happen unless a miracle takes place. Sorry guys, but since everyone plays the Japanese version anyway I don't see a shortage of competition anytime soon.
Posts: 1,596
Threads: 34
Joined: Oct 2006
QFMFT lol
Agetec should have caught this one out.
Posts: 6,281
Threads: 101
Joined: Aug 2006
Agetec FTW~!!!
'Signatures are overrated.'
Posts: 172
Threads: 8
Joined: Jun 2007
Whoa... When Leonhardt said that Regulations 1.15 gave "infinite" energy, I didn't quite believe it, but when I went to his place and checked it out, it was an "in your face" moment for me! >_< It really IS Infinite! Energy is capped at 99999 and will NEVER decrease no matter how much you boost, quick-boost, over-boost or fire energy weapons (all NEXTs can now achieve perma-flight)! The game was sped up even more as well as enemy AI taking advantage of the new Regulations. Now they too quick-boost like mad! Single rifles can barely hit the fastest of them now! Missiles, well, still so-and-so. Energy weapons and slow-moving projectiles (grenade shells/large missiles/bazooka fire) are one of the hardest to use now with all that boosting around.
Regulations 1.20, on the other hand, was the complete opposite of 1.15. The energy drain, while still the same, was offset by the energy recovery. The energy recovery of 1.20 was SOOO SLOW! 1.20 seems to be all about the proper utilization of energy, knowing when to boost, quick-boost, over-boost and fly in the air. Taking full advantage of your surroundings and knowing when to take cover is a must in this regulation. Apparently, this regulation "seems" to be a flyer's worst nightmare. No more boosting like mad here. Its all about strategy now and this regulation gives it like no other. On a side note, the speed of the game remains generally the same as 1.15, meaning its still incredibly fast.
It's gonna take me a while to get used to 1.20, so I'm gonna go enjoy myself with 1.15 for now~
[All systems online. Kojima output normal. Synchronizing AMS Compatibility... Done. Engaging Primal Armor... Done. All systems green. Firing main boosters.]
"Blackwing, let's fly!!"
Posts: 7,110
Threads: 210
Joined: Aug 2006
Steam: Grimlo9ic
Epic: Grimlo9ic
Battle.net: Grim#16773
Shayde Wrote:Regulations 1.20, on the other hand, was the complete opposite of 1.15. The energy drain, while still the same, was offset by the energy recovery. The energy recovery of 1.20 was SOOO SLOW! 1.20 seems to be all about the proper utilization of energy, knowing when to boost, quick-boost, over-boost and fly in the air. Taking full advantage of your surroundings and knowing when to take cover is a must in this regulation. Apparently, this regulation "seems" to be a flyer's worst nightmare. No more boosting like mad here. Its all about strategy now and this regulation gives it like no other. On a side note, the speed of the game remains generally the same as 1.15, meaning its still incredibly fast.
Sounds like Armored Core to me. Haha.
|