Posts: 4,348
Threads: 225
Joined: Sep 2006
01-08-2016, 10:29 PM
(This post was last modified: 01-08-2016, 10:32 PM by Lord_Leperman.)
Basically the video talks about how all elements of Armored Core 3 seamlessly come together, from the arena and mission crossovers, to the game mechanics and how everything played by the rules (Except for OP-I I suppose
).
Now that he's explained it, I've come to appreciate AC3 a whole lot more. Who would have thought AC3 would be used as an example of good game design?
Posts: 3,130
Threads: 29
Joined: Jan 2008
Steam: mjting
(01-08-2016, 10:29 PM)Lord_Leperman Wrote:
Basically the video talks about how all elements of Armored Core 3 seamlessly come together, from the arena and mission crossovers, to the game mechanics and how everything played by the rules (Except for OP-I I suppose ).
Now that he's explained it, I've come to appreciate AC3 a whole lot more. Who would have thought AC3 would be used as an example of good game design?
Well, AC3 WAS one of the better over all Armored Core titles in the ps2. In some aspects even besting LR in terms of polish and how things go together.
...Not to mention STILL THE BEST AC intro of all time.
Posts: 3,425
Threads: 58
Joined: Aug 2006
Then from Nexus to Verdict Day.
Good job Fromsoftware.