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This topic is for Pinoy AC Terms, post here before posting in the Encycopedia so that everyone can see and approve the term/terms you post here...

-Ultra Lights-
Hindi Yosi... This is a term used for very light weight AC's. Their chassis is usually composed of the first lightest to the fifth lightest parts. Their speed ranges from 450kph and over. Applicable to Humanoids, Frogs and Hovers.

-Frogs-
Another term for Reverse Joints, because of their jump ability and appearance.

-Under Ranging-
Term used for Snipers Rifle equipped AC's with a short lock FCS. The system is intended for short range (duh~) and to make sure that the sniper rifle's ammo connects more. One example is RFenrir+LNix combo.

Everyone's free to post their own terms...
More to come...

Terms I gave meaning to from Raven's AC Dictionary...

Beefed-Up Standard [BUS] - An AC with a Standard Chassis, euipped with better boosters, generator, radiator and weapons to maximizes the standard leg unit's high weight capacity. Often used by bored players to test/train themselves. Long time usage may result to better maneauvering, timing and accuracy.

Right Handed AC - An AC armed with it's stronger and more used arm weapon on it's right arm. It may be dual wielded or blade equipped.

Left Handed AC - A much newer AC design since the creation of the right arm blades. The AC is armed with a strong left arm rifle, combined with either a Rasetsu, Enma or Nioh. It is made more for close to middle ranged combat , compared to the right handed.
This setup is also capable of multi firing, [Left Arm Gun + Back Cannon/s + EO], making this design a little more destructive.

Boost Drifting - A maneauver used by experienced players. The AC is boosted sideways, then executes a jump [also sideways], then moves to the opposite direction with the same movement right after landing. It was a result of players finding out that the generator charges faster when off the ground, helping them conserve more energy. Often used with high power boosters with a quick charging generator.

Ahh... Can anyone delete my post before this? Darn Notepad typing.

I'd like to clarify something about hybrids...
Hybrid AC's are AC's designed for at least 2 types of situations. As I recall it, there are supposed to be more than 3 types...
A: Defense-Offense Hybrid - An AC with High Defense and Attack Ratings. The attack rating isn't measured by the AC's offensive rating in the Performance Option, but rather, with the equipped weapons' raw attack power. One of the 2 most used hybrids.

B: Mobility-Offense Hybrid - A Highly Maneauverable AC fitted with High Attack Weapons. The attack power measurement is the same as DOHybrid but, works very well with lowattack/rapidfire weapons like machineguns. The other most used hybrid.

C: Defense-Mobility Hybrid - The Type of AC that lasts long in battle. Usually composed of a combination of heavy, defensive parts on midweight legs, because of this, the DMHybrid can only be equipped with the lightest weapons, and even have a limited weapon selection, making this the least used hybrid. In addition, the DMHybrid is best used as a Samurai/Dual Blader Chassis [just tried it a week ago].
Sorry dude, I don't know of any Pinoy-specific AC terms. Tongue
Added words from Raven's AC Dictionary...
Including the old definition fof Left Handed AC's...

Well it doesn't necessarily have to be in filipino...
Aleh, if you think you have a term you made up you want to share, put it here...
Who knows, no one else made a term for that yet...
Quote:C: Defense-Mobility Hybrid - The Type of AC that lasts long in battle. Usually composed of a combination of heavy, defensive parts on midweight legs, because of this, the DMHybrid can only be equipped with the lightest weapons, and even have a limited weapon selection, making this the least used hybrid. In addition, the DMHybrid is best used as a Samurai/Dual Blader Chassis [just tried it a week ago].

I tried this. It was a heavy with FA, Vulture2, RA, Dragon, and a harpy2 I think
AC Terms Based on Chess Pieces [HA?]...

Pawns:
Standard AC's or something like it? Not~!
Pawns are more of Wingmen or Decoy AC's used in doubles or VIP Missions. Pawns depend on the user's skills for ther survival.

Knights:
A thinking man's AC.
Knights are usually designed for tactical purposes. They could be OB quads or OB tanks equipped with cannons or railguns or sniper rifles.

Rooks:
Yes, they're like towers.
Built for defense. They could be Midweight or Heavyweights made to behave like mids. Usually fitted with hard hitting weapons. Sometimes refered to as Super Pawns [they can also function as Decoys].


Bishops:
They don't just move diagonally now.
Built for cornering or confusing enemies. They could be Lightweights or Midweight made to behave like lightweights. Bishops rely on weapon combinations.

Queens:
No, they don't have whips and candles.
AC's with a rather agressive weapon setup for easily killing an enemy through blitzing. They could be Hanger or EO AC's.

Kings:
They are scary up close.
AC's built for close range combat. Laser Blades are a must. Kings have an obvious weakness.
This one was from PACT1:

Makunat! = Heavy defense ACs

Stripper = Another term for dropper ACs according to AEA1's AC group

Halimaw = Champion! XD
lemme try:

Cruiser - a heavy. not a true heavy since it is composed of heavy-class components and non-heavy components. a Cruiser has the firepower and armor of a heavy, but also has the mobility and agility equivalent to a fully-loaded mid (or to some extent). while it does possess the combined advantages of both heavies and mids, it also possess their combined disadvantages. Cruisers are meant to take advantage of LR's new system of underweighing and hence may compose of lighter parts compared to a true heavy.

prime examples:

strawhat luffy's Devil's Laughter.

serene's Chaos and Order

yours truly's Bruiser and Minotaur
Add Berserk and Frenzy...
Chaos and Order's li'l bros...

Hehe...

Evasion Artists
Pilots who know how to evade and can evade most attacks with ease and grace...
Considered the most irritating and the most flashy...

Genociders
Pilots who have a strong presence of mind and are capable of handling two or more opponents and win against them...
Usually refered to as game gods...
Ermita
[quote]Ermita
<!--QuoteBegin-strawhat_luffy+Dec 25 2006, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (strawhat_luffy @ Dec 25 2006, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> * raises hand* [/quote:7609acb7f5]
Ermita
Chess Piece Terms: Revised
Agressiveness Levels:
OB Cores - Slightly Agressive
Hanger Cores - Partially Agressive
OBHanger Cores - Aggressive
EO Cores - Very Aggressive

-------------------------
-PAWNS-
Cores: Hanger Cores
Range: Melee to Close
Weapons: Blades, Rifles, Laser Rifles, Machineguns
Leg Types: Humanoids, Tanks
Classes: Midweights, Heavyweights
Behavior: Neutral
Natural Weaknesses: Queens, Rooks, Bishops, Knights
Natural Prey: None

As AC's:
Standard AC's or something like it? Not~!
Pawns are more of Wingmen or Decoy AC's used in doubles or VIP Missions. Pawns depend on the user's skills for ther survival.

As Pilots:
Pawns are often reffered to as beginners, or rookies.
They have potential, but has not yet found their proper place in the arena.

Current Pawns in the Republic: Shintetsu and Asdarta

-------------------------
-KNIGHTS-
Cores: OB Cores, OBHangers Cores
Range: Close to Mid
Weapons: Railguns, Linear Cannons, Grenade Launchers, other single fire weapons
Leg Types: Quads, Tanks, Humanoids
Classes: Midweights, Heavyweights
Behavior: Neutral
Natural Weaknesses: Bishops, Rooks
Natural Prey: Queens, Pawns

As AC's:
A Knight are a thinking man's AC.
Knights are usually designed for tactical purposes.
They can handle head-on attacks well.
Like Chess Knights, AC Knights can attack from behind obstacles by using the peek-a-boo strategy.

As Pilots:
Knights are thinkers, and [1] usually uses their brains to take down enemies, making use of obstacles to hide and attack from different directions. [2] Knights also plan ahead and sometimes depend on present data to exploit their enemy's weakness.

Current Knights in the Republic: Twin Skies, Serene[2], Twin Skies' Nito'ichi Mk. II, Serene's Order

-------------------------
-ROOKS-
Cores: Hanger Cores, OB Cores, OBHanger Cores
Range: Close to Mid
Weapons: Bazookas, Hi-Laser Rifles, Mid-Rockets, Mid-Missiles, Any other high attack weapon
Leg Types: Humanoids
Classes: Heavy Midweights, Heavyweights
Behavior: Defensive
Natural Weaknesses: Bishops, Queens
Natural Prey: Pawns

As AC's:
Built for defense. They could be Midweight or Heavyweights made to behave like mids. Usually fitted with hard hitting weapons. Sometimes refered to as Super Pawns [they can also function as Decoys].

As Pilots:
Their strategy is to last long in battle through a combination of defensive and evasive movement.

Current Rooks in the Republic: HellHound, Serene, Lord Leperman, HellHound's EOE[Rion]2X, Serene's Order, Lord Leperman's Halimaw

-------------------------
-BISHOPS-
Cores: OB Cores, OBHanger Cores
Range: Mid to Long
Weapons: Rifles, Linear Rifles, Sniper Rifles
Leg Types: Humanoid, Reverse Joint
Classes: Lightweights, Midweights
Behavior: Offensive
Natural Weaknesses: Queens
Natural Prey: Knights, Rooks

As AC's:
Built for cornering or confusing enemies. Like Knights, Bishops rely on obstacles in order for them to attack and defend. But they have longer range and are designed for evasion. They can't handle head-on attacks due to their low defense.

As Pilots:
Bishops depend on range maintenance for survival. They must be good at evading in order to handle tight situations.

Known Bishops in the Republic: Azuma Blade, Azuma Blade's Infinity MkII

-------------------------
-QUEENS-
Cores: OBHanger Cores, EO Cores
Range: Short to Mid
Weapons: AST Rifles, AST Linear Rifles, Machineguns, Any quick loading weapon combined with any other weapon
Leg Types: Humanoids, Hovers
Classes: Lightweights, Midweights
Behavior: Very Offensive
Natural Weaknesses: Other Queens
Natural Prey: Rooks, Bishops

As AC's:
AC's with a rather agressive weapon setup for easily killing an enemy through blitzing or jousting. Sometimes, Queens are equipped with a combination of single fire and AST weapons.

As Pilots:
Queens have a very aggressive attack style as seen with their choice of weapons.
They often use dual guns combined with EO Cores to inflict massive damage on one pass.

Known Queens in the Republic: WanzerFreak Panzer, Serene, Grimlok, Wanzer's Kalabaw, Serene's Ender, Grimlok's Schwarzfeuer

-------------------------
-KINGS-
Cores: OBHanger Cores, EO Cores
Range: Melee to Mid
Weapons: Rockets, Bazookas, Any weapon, Blades are a must
Leg Types: Humanoids, Hovers, Tanks, Quads
Classes: Lightweights, Midweights
Behavior: Offensive
Natural Weaknesses: Queens
Natural Prey: Pawns, Knights, Low Stability AC's

As AC's:
Kings are built for Stun Blading usually with Langur or Loris arms and even sometimes Syura Arms. POD's belong in this group.

As Pilots:
Kings are more like knights who specialize in direct contact and depend on speed and stunning for taking out opponents. Kings must be patient and know when to execute their pokes and slashes.

Known Kings in the Republic: Ziggy, Antlan, Ronin Fang and their AC's

-Sensya na sa mga hindi na-mention, I have no idea where to place you-

There are also combinations of these, the least is two, but it all depends on the player's versatility.
I made it up:

Light heavies:light weights with armors of heavy weights
Example:350kph,def on shell 1900+ ,def on energy 1600+,ap is 8500+ if thats possible

Mid heavies:mid-weights with armors of heavy weights
Example:315kph,def on shell 1900+ ,def on energy 1600+,ap is 9000+ if thats possible

Missile boat:An AC with a majority of missiles as a main weapon of attack

Assaulters:A Gun filled boat XD;may it be all grenades,cannons,plasma,rifles,machines guns,excede orbits ect.

Phantoms:Blader types that love to OB and are using dark colored ACs
Phantom BladingOhmyB Blading the opponent behind or at the side to avoid enemy counter-fire
Malas Blader:A blader who tries to blade but all are only close hits
Lucky Blader:Bladers who are new to the blade but is still able to hit the opponent with it
Ghosts:Gunners that do "Off angle" shooting
GunslingersBig grinouble gunners
Marksman:Gunners who have amazing accuracy but are weak against dodging
Snipers:ACs designed to fight far from the opponent


Grasshoppers:pilots new to the game
AC Engineers:pilots who don't pilot but engineer,as in they are good at making ACs but not piloting them XD
HeavylightsTongueilots who use heavy types but dodge like a light type
WallTongueilots who don't dodge at all
Artists:Those who paint their own AC without using the given paint schemesXD
PerfectionistTongueilots who do long term training with a certain weapon/design

Math:
Assaulter+Sniper=pikaBOOM!!!
Phantom+Ghost=Mantis(don't ask)
Phantom+Lucky Blader+assaulter+grasshopper=Apprentice
Heavylights+assaulter+gunslingers=Rick's student XD

Could you guys uhh,say which one you are here?
Yo wanzer~!

That means cruisers start heavy and slowly gain speed by the drop of a weapon right?
I'm a queen. Tongue
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