09-01-2009, 01:15 AM
Yeah, it's basically
1. Give tanks ability to keep up
2. Emphasize speed of hovers, possibly to make up for their eventual breakage.
3. Make things more accurate in general.
Just all shows how though we're playing the same game, the metagame's definitely different depending on where it's played and who's playing it. Bottom line is that if the rules are agreed upon by an entire community and it works for them, then it's all good. It just really makes for some interesting comparison.
Can't wait to try some of my tank designs on ACs built around these parameters.
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If you're wondering how some of their ACs look like, check here:
http://homepage3.nifty.com/momogure/even...22aclr.htm
http://homepage3.nifty.com/momogure/even...24aclr.htm
http://homepage3.nifty.com/momogure/even...09aclr.htm
1. Give tanks ability to keep up
2. Emphasize speed of hovers, possibly to make up for their eventual breakage.
3. Make things more accurate in general.
Just all shows how though we're playing the same game, the metagame's definitely different depending on where it's played and who's playing it. Bottom line is that if the rules are agreed upon by an entire community and it works for them, then it's all good. It just really makes for some interesting comparison.
Can't wait to try some of my tank designs on ACs built around these parameters.
-----
If you're wondering how some of their ACs look like, check here:
http://homepage3.nifty.com/momogure/even...22aclr.htm
http://homepage3.nifty.com/momogure/even...24aclr.htm
http://homepage3.nifty.com/momogure/even...09aclr.htm