patch 1.03 is out in japan
http://www.caliburforum.com/forums/showt...genumber=1
check some changes here
(i think namco is insane)
Character-specific Changes
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
+ You can JI throws
+ laggy stage are much improved but not completely fixed
Ivy:
- SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
- whip 6A+B does less damage
+ JF CS is easier to do (window is bigger)
- whip 3B worse recover
- CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure)
Algol:
-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back
Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236[B] in a row lol... (probably shitty damage)
- 66A+B on airborne can NOT connect the 4 jf
- 236[B] recovery on block is worse you're looking at BB for most characters
Sophitia:
-BB damage is weaker now
-3A+B hit airborne once
Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
- after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters)
Amy:
-3BA no longer rapes soul gauge does less damage
Raphael:
- BB no longer tracks like no tomorrow...
Setsuka:
-A+G throw is 5 less damage
Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker
Astaroth:
- 6K is -14
Xianghua:
+ 214B+G B hits Astaroth
Talim:
- A+K Tech Jump time is less
Cervantes:
-11K has less advantage on block
- regular hit 3B can not connect i214B+K only CH version can.
Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
+ 2A no longer whiffs
Siegfried:
-3[B] SCH B no longer combos
Kilik:
+ B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window
The Apprentice:
+ A+B throw break has better recovery
generalizing: a pointless patch, with some nerfs that are unnecessary to other characters, although some powerhouses got nerfed, there are some unnecessary nerfs for the other inferior characters.
http://www.caliburforum.com/forums/showt...genumber=1
check some changes here
(i think namco is insane)
Character-specific Changes
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
+ You can JI throws
+ laggy stage are much improved but not completely fixed
Ivy:
- SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
- whip 6A+B does less damage
+ JF CS is easier to do (window is bigger)
- whip 3B worse recover
- CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure)
Algol:
-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back
Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236[B] in a row lol... (probably shitty damage)
- 66A+B on airborne can NOT connect the 4 jf
- 236[B] recovery on block is worse you're looking at BB for most characters
Sophitia:
-BB damage is weaker now
-3A+B hit airborne once
Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
- after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters)
Amy:
-3BA no longer rapes soul gauge does less damage
Raphael:
- BB no longer tracks like no tomorrow...
Setsuka:
-A+G throw is 5 less damage
Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker
Astaroth:
- 6K is -14
Xianghua:
+ 214B+G B hits Astaroth
Talim:
- A+K Tech Jump time is less
Cervantes:
-11K has less advantage on block
- regular hit 3B can not connect i214B+K only CH version can.
Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
+ 2A no longer whiffs
Siegfried:
-3[B] SCH B no longer combos
Kilik:
+ B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window
The Apprentice:
+ A+B throw break has better recovery
generalizing: a pointless patch, with some nerfs that are unnecessary to other characters, although some powerhouses got nerfed, there are some unnecessary nerfs for the other inferior characters.



And now Ivy doesn't need to get restricted during tournaments anymore.