If you're like me, you been playing video games for a good part of your life and chances are you've passed through some memorable games you wish were continued, or the gameplay mechanics so refined that you wish they'd continue to innovate the system while building on the strengths of the game itself. Its often wishful thinking, but it never hurts to imagine, and all hope is not lost. The recent announcement of Parasite Eve: 3rd Birthday has continued what I thought was a dead franchise, and a Bionic Commando sequel after almost 20 years just gives us hope that maybe our once loved game franchises will get a rebirth.
Therefore, I present here some games that I loved that their respective trademark holders might give a future lease in life (how I wish they'd do).
Metal Warriors by Konami and Lucas Arts (I don't know who developed and published the game between the two) - A side scrolling mech shooter game for the SNES. At that time in 1995, it was THE mech game to play on the SNES. You get to pilot 6 mechs in the game with varying characteristics, in addition you can go down on foot to solve puzzles and steal abandoned enemy mechs.
The thing that separated this game from other platformers and 2D shooters were the scale of its well designed levels. The size of each level was huge and each with its own theme environment. Areas range from a space colony, an asteroid base, a snowy field, a city under attack, and a huge labyrinth of a tower where you had to go through in order to escape. The shear scale of each level would make it impossible to finish if it weren't for the help of the map that you always had. The bosses were memorable as well, ranging from a giant AA cannon, a custom enemy mech suit, 3 giant crawler tanks you had to stop before they reach your base, and a giant floating enemy robot/fortress for a final boss. There was often more than one way to get across, and it usually had to do with your character going on foot to fix switches or find abandoned enemy mechs to progress through a level.
I was very surprised to find out that it wasn't related to the Valken/Leynos universe as I first suspected, and it was a wholly American made (it did feel a bit like Exosquad, which I suspect got its inspiration from along with the shooting mechanics from Valken). Sadly, being launched during the 32-bit era meant that it got little attention. A 2.5D remake/sequel would be very appropriate with the addition of new mechs and limited customizability. Co-op multiplayer can also be added which IMO is possible, but I fear that a full 3D remake/sequel will look too much like AC
Max Payne and Max Payne 2: The fall of Max Payne by Remedy entertainment - Best remembered for its bullet time gameplay and dark story line, which chronicles the life of police detective Max Payne is his quest for revenge against the lowlifes of society. I'd call the game revolutionary by bringing in the best elements of a 3rd person shooter with a movie narrative and style along with excellent shooting mechanics reminiscent of hollywood action movies. No words can substitute the gameplay that Max Payne can offer.
A movie is coming up, signaling a possible sequel tie-in, and as always, there are rumors about Max Payne 3 with the most recent one being: http://www.1up.com/do/newsStory?cId=3169615 which says that Rockstar was now in charge of developing the rumored sequel.
Anyway, those are the two right off the bat. Any other dead game franchises that you wish to be remade or made a sequel?
Therefore, I present here some games that I loved that their respective trademark holders might give a future lease in life (how I wish they'd do).
Metal Warriors by Konami and Lucas Arts (I don't know who developed and published the game between the two) - A side scrolling mech shooter game for the SNES. At that time in 1995, it was THE mech game to play on the SNES. You get to pilot 6 mechs in the game with varying characteristics, in addition you can go down on foot to solve puzzles and steal abandoned enemy mechs.
The thing that separated this game from other platformers and 2D shooters were the scale of its well designed levels. The size of each level was huge and each with its own theme environment. Areas range from a space colony, an asteroid base, a snowy field, a city under attack, and a huge labyrinth of a tower where you had to go through in order to escape. The shear scale of each level would make it impossible to finish if it weren't for the help of the map that you always had. The bosses were memorable as well, ranging from a giant AA cannon, a custom enemy mech suit, 3 giant crawler tanks you had to stop before they reach your base, and a giant floating enemy robot/fortress for a final boss. There was often more than one way to get across, and it usually had to do with your character going on foot to fix switches or find abandoned enemy mechs to progress through a level.
I was very surprised to find out that it wasn't related to the Valken/Leynos universe as I first suspected, and it was a wholly American made (it did feel a bit like Exosquad, which I suspect got its inspiration from along with the shooting mechanics from Valken). Sadly, being launched during the 32-bit era meant that it got little attention. A 2.5D remake/sequel would be very appropriate with the addition of new mechs and limited customizability. Co-op multiplayer can also be added which IMO is possible, but I fear that a full 3D remake/sequel will look too much like AC
Max Payne and Max Payne 2: The fall of Max Payne by Remedy entertainment - Best remembered for its bullet time gameplay and dark story line, which chronicles the life of police detective Max Payne is his quest for revenge against the lowlifes of society. I'd call the game revolutionary by bringing in the best elements of a 3rd person shooter with a movie narrative and style along with excellent shooting mechanics reminiscent of hollywood action movies. No words can substitute the gameplay that Max Payne can offer.
A movie is coming up, signaling a possible sequel tie-in, and as always, there are rumors about Max Payne 3 with the most recent one being: http://www.1up.com/do/newsStory?cId=3169615 which says that Rockstar was now in charge of developing the rumored sequel.
Anyway, those are the two right off the bat. Any other dead game franchises that you wish to be remade or made a sequel?