09-13-2023, 02:37 AM
Lumping the concept of these two together, a simple RJ with a Linear Rifle and missiles, or 2 laser rifles and missiles.
The latter has better chip damage and doesn't need stagger to deal a lot of damage up front. The one with the Linear Rifle, you can do Kick into Linear Rifle for the regular shenanigans. Tried them both out for 1v1s and 3v3s, and RJs are just mobile and versatile enough to be a nuisance in both.
Quads with heavy emphasis on keeping on the move with hovering while firing the heavy back weapons, then readying the melee weapon as a finisher on stagger.
The former has a chainsaw as a shield, and you can finish off the stagger bar with regular Linear rifle shots, then moving in for the Chainsaw finisher. You *can* get the chainsaw off from the kick into Harris, but because it can hold it as a shield you have to get a feel for the timing of holding and release.
The latter has the pilebunker which is a bit more consistent for kick into Harris if you want the charged version, but you can easily just slip in a melee into a regular combo if you think they're too far for the charge or if you're not too confident to hit the charged pile, the damage the rest of its weapons offer is still pretty good without the charged pile.
They're a bit harder to use in 3v3s, but the prospect of deleting someone immediately after a combo is pretty good potential I think.
A funny support quad, it can still be surprising in 1v1s just because of the damage from the Karasawas on full charge. Stay at range with the Truenos while hovering, and take potshots in 3v3s with fully charged Karasawas. In a 1v1 you chip with the Truenos, and move in to stun into a Charged Karasawa, both if you're feeling like you can get both to hit.
These are most of the builds I've used in PVP with real people so far, other than cosplay builds. Might upload those next kek.