with the current gameplay they have they should include:
-electronic warfare gameplay using ECM to reduce lock range etc, or a Ace combat 6 ELS system that improves missile lock when enemies enter a specific radius on a support type AC,beacon
-ACs that have the ability to summon orbital drop pods that provides turrets/ammo/jammerbeacon/missiles/vertmissile launchers, kinda like YASHA and ECM in ACLR but in a more extreme scale.
-Mines and bomb dispenser now as a more important role in the gameplay.
-different mission variety and maybe coop mode versus a WAVE OF ROBOT ZOMBIES
-electronic warfare gameplay using ECM to reduce lock range etc, or a Ace combat 6 ELS system that improves missile lock when enemies enter a specific radius on a support type AC,beacon
-ACs that have the ability to summon orbital drop pods that provides turrets/ammo/jammerbeacon/missiles/vertmissile launchers, kinda like YASHA and ECM in ACLR but in a more extreme scale.
-Mines and bomb dispenser now as a more important role in the gameplay.
-different mission variety and maybe coop mode versus a WAVE OF ROBOT ZOMBIES