Thinking of playing Echo Night: Beyond while waiting for October 4.
I guess you could say that this is sort of like Fatal Frame in space with no camera obscura, hence the ghosts aren't killable.
Quote:Echo Night: Beyond is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.[1] When confronted by a ghost the player must run before the player character's heart rate reaches a critical level, otherwise he will die of a heart attack. There are no means of directly defending against ghosts, they must be avoided. The player's space suit is equipped with a flashlight, but must be kept charged by batteries. The ghosts can be defeated only by clearing the mist they inhabit, this is done by using a control panel to activate the ventilation system. To purify the souls of the dead, personal items important to them in life must be found and brought to them. The only exception to this is the priest ghost, who will pop out from time to time. When ghosts must be avoided, they can be spotted through the use of security monitors, which are placed throughout the station.
I guess you could say that this is sort of like Fatal Frame in space with no camera obscura, hence the ghosts aren't killable.