07-03-2011, 01:54 AM
(This post was last modified: 07-03-2011, 01:55 AM by Twin-Skies.)
Suggestion:
Instead of making them fight a single boss, why not have them engage something like an elite marauder squad?
I'm thinking either a team of mercenaries, raiders, cut-throats, or terrorists that may have been out in the field far longer than the PCs, and show this in their absolute ruthlessness and efficiency in getting any job done.
Fighting one nearly-unstoppable boss is already a bitch.
Now imagine having to face a team that's become so used to each other's presence over the years that when they fight, they don't even have to radio each other, relying only on reading the actions of their mates, and move on instinct.
An intelligent, savage beast with multiple heads and hearts, striking simultaneously from every conceivable blind spot in the team's formation.
If your players are getting cocky, all the better. It might help knock them down a notch or two, and force them to really learn the meaning of team combat.
Just sayin'
Instead of making them fight a single boss, why not have them engage something like an elite marauder squad?
I'm thinking either a team of mercenaries, raiders, cut-throats, or terrorists that may have been out in the field far longer than the PCs, and show this in their absolute ruthlessness and efficiency in getting any job done.
Fighting one nearly-unstoppable boss is already a bitch.
Now imagine having to face a team that's become so used to each other's presence over the years that when they fight, they don't even have to radio each other, relying only on reading the actions of their mates, and move on instinct.
An intelligent, savage beast with multiple heads and hearts, striking simultaneously from every conceivable blind spot in the team's formation.
If your players are getting cocky, all the better. It might help knock them down a notch or two, and force them to really learn the meaning of team combat.
Just sayin'